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Author Topic: Third new 2.0 GC  (Read 17918 times)

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April 27, 2012, 06:03:12 PMReply #40

Offline Corey

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Re: Third new 2.0 GC
« Reply #40 on: April 27, 2012, 06:03:12 PM »
Yeah, with them it's more a question of difficulty in making the actual assets.
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May 02, 2012, 08:43:43 PMReply #41

Offline Thrashia

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Re: Third new 2.0 GC
« Reply #41 on: May 02, 2012, 08:43:43 PM »
A new GC map where you play as one of the warlords. A map consisting of solely the Pentastar Alignment, Zsinj Empire, and Zero Command as the main factions, with the NR and other lesser warlords functioning as non-aligned or NPCs. This way you have a map that can truly be called "Imperial Civil War" because its fought predominantly between the rival Imperial factions. This would also allow for those players that want to play Zsinj or Kaine, can in fact play them.

I've never been a fan of the whole Force-centered nature of most of the EU books, that center around Force-users. It's why Thrawn has always been my favorite Imperial leader, he didn't need the Force or a super weapon to kill you, he had military competency.

Force users should not be even thought about imho in considering a pure Imperial Civil War mod that centers around the conflicts of the various warlords, such as Kaine, Delvardus, Zsinj, etc.
"You may win the occasional battle against us, Vorrik, but the Empire will always strike back." - Gilad Pellaeon

C'baoth: "You doubt the power of the Force, Grand Admiral Thrawn?"
Thrawn: "Not at all. I merely present the problems you and the Force will have to solve if you continue with this course of action."

May 03, 2012, 12:24:23 AMReply #42

Offline Lord Xizer

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Re: Third new 2.0 GC
« Reply #42 on: May 03, 2012, 12:24:23 AM »
A new GC map where you play as one of the warlords. A map consisting of solely the Pentastar Alignment, Zsinj Empire, and Zero Command as the main factions, with the NR and other lesser warlords functioning as non-aligned or NPCs. This way you have a map that can truly be called "Imperial Civil War" because its fought predominantly between the rival Imperial factions. This would also allow for those players that want to play Zsinj or Kaine, can in fact play them.

Warlord Zsinj is playable now in the Hunt for Zsinj GC. I've suggested the Pentastar and Warlord based GC a few times myself but Pentastar is virtually identical to the standard IR so there is little difference. The Warlords are minor factions and few had enough different units to be individual factions so they were combined.

I've never been a fan of the whole Force-centered nature of most of the EU books, that center around Force-users. It's why Thrawn has always been my favorite Imperial leader, he didn't need the Force or a super weapon to kill you, he had military competency.
I myself also am a fan of Thrawn and Pellaeon who didn't need the force to be effective.

Force users should not be even thought about imho in considering a pure Imperial Civil War mod that centers around the conflicts of the various warlords, such as Kaine, Delvardus, Zsinj, etc.

I think one where you could play as Harsk, Teradoc and Delvardus in their last year of life would be interesting. With say 12 planets(each Warlord has 4) and give them their signature units(harrsk the Tectors, teradoc the crimson command VSDIIs, and Delvardus the Night Hammer and a few heavy ships) Each wuold have their own strategy, Teradoc is light and fast units, Delvardus has few ships but they are very powerful, Harrsk is a balance between the other two with medium units.)
« Last Edit: May 03, 2012, 05:40:51 PM by Corey »
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

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May 03, 2012, 06:25:55 PMReply #43

Offline Corey

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Re: Third new 2.0 GC
« Reply #43 on: May 03, 2012, 06:25:55 PM »
We've discussed the problems associated with making more playable factions before, and they all still apply here as much as anywhere else. If we were to make a GC centered around a bunch of different Imperial factions, you'd still only ever be able to play as one of them unless we made multiple copies of the same GC, but it's getting cluttered as it is, and the more minor Imperial factions we break everything into on the Galactic map, the sooner we get the freeze. Basically this means I try to limit it to 2 Imperial factions per GC; the playable version, and the rest get grouped together.

This is why in Fractured Empire, you get the Empire run by Isard as the playable option, and then Zsinj and Pentastar are grouped. Otherwise you get a faster freeze, and you get Warlord factions that are complete pushovers by the time you get to them, since otherwise they spend the whole game destroying each other. In Hunt for Zsinj (2.0 version), you get Zsinj as the playable faction, Rogriss working with the NR/Hapans, and Teradoc in Maldrood, and 3 groups is about as much as I think we'll ever break up the Warlords.

Weird explanation of Imperial Divisions follows. I researched this as I wrote, so don't worry if it's a bit off, that's not the important part.

If we were to do the pre-Isard GC we were talking about before, for another example of how I'd divide the Imperial facions, the exact distribution would depend on who exactly everyone would want playable, but there seems to be a few distinct major groups at this point; Zero Command under Harrsk, Greater Maldrood under Teradoc, Eriadu Authority under Delvardus, Zsinj's Empire in the Quelii Oversector, Kaine in the Oversector Outer/New Territories (Pentastar Alignment pre-7ABY) and Sate Pestage/Isard and the Ruling Council territories/Ciutric Hegemony. There's also the New Republic. Basically it's unfeasible to distribute the groups all on their own, that's way too many active factions over too much territory; the game would freeze after 40 weeks.

I'll just simplify things by saying the Oversector Outer (Pentastar) is the playable group, the point here is the logic behind the divisions of the Warlords, so it could be shuffled around a lot depending on who's playable.

Playable Remnant = Pentastar Alignment
Group 2: Zsinj, Delvardus
Group 3: Harrsk, Teradoc, Ruling Council
New Republic


The key points here are 1) don't expect a GC with like 5-7 different Imperial groups, there are too many problems inherent in that kind of a situation unless Petro/LA decide to release an engine patch to fix the freeze, and 2) don't expect GCs single GCs where you get the choice of playing a bunch of different Imperial groups unless we get workarounds that aren't extremely clunky. The far more likely/reasonable option is more like Hunt for Zsinj, where the focus is on one or two groups. Smallpox would understand those options infinitely better than myself, though.
« Last Edit: May 03, 2012, 06:45:19 PM by Corey »
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May 04, 2012, 04:08:30 PMReply #44

Offline Lord Xizer

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Re: Third new 2.0 GC
« Reply #44 on: May 04, 2012, 04:08:30 PM »
I like that idea! Kaine and Jerec as playables! Woo!
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

May 08, 2012, 02:28:54 PMReply #45

Offline rumiks

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Re: Third new 2.0 GC
« Reply #45 on: May 08, 2012, 02:28:54 PM »
You have already covered the 4-19 ABY pretty well so this isn't as easy as it seems. But one possibility that comes to mind is the Post-Zsinj campaign with NR, IR and Warlord Teradoc.


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