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Author Topic: Tutorial GC  (Read 2063 times)

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January 25, 2012, 12:33:16 AM

Offline Corey

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Tutorial GC
« on: January 25, 2012, 12:33:16 AM »
I'm thinking of doing a small tutorial GC which basically just explains the differences between TR and the original game (assuming my scripting skills are up to it). Since I'm already pretty familiar with the mod, I'm probably not the best person to decide what should be included.

Basically, I'm thinking:
-Shipyards vs Stations
-Era progression vs Tech upgrades

What else should be covered?
« Last Edit: January 25, 2012, 12:35:54 AM by Corey »
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


January 25, 2012, 12:47:42 AMReply #1

Offline yutpaeksi

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Re: Tutorial GC
« Reply #1 on: January 25, 2012, 12:47:42 AM »
I'd also make sure to include the removal of the raiding option for the NR/Rebel Alliance, while also detailing the way intelligence works for each of the factions. Basically you might want to explain how the IR has probe droids, which reveal everything, while the NR relies on a few heroes, and the EtoH can see limited info, but on ALL planets.

And I hope you plan to keep the corporations (although I really would like them to be added to AoW Lite, since they appear in the other GCs, including Camaas Crisis, and AoW), in which case you might want to explain how they're unique and not rebuidable.
"That's not what the Empire would have done, Commander. What the Empire would have done was build a super-colossal Yuuzhan Vong-killing battle machine. They would have called it the Nova Colossus or the Galaxy Destructor or the Nostril of Palpatine or something equally grandiose. They would have spent billions of credits, employed thousands of contractors and subcontractors, and equipped it with the latest in death-dealing technology. And you know what would have happened? It wouldn't have worked. They'd forget to bolt down a metal plate over an access hatch leading to the main reactors, or some other mistake, and a hotshot enemy pilot would drop a bomb down there and blow the whole thing up. Now that's what the Empire would have done."
―Han Solo, to Vana Dorja

January 25, 2012, 02:56:25 AMReply #2

Offline Lord Xizer

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Re: Tutorial GC
« Reply #2 on: January 25, 2012, 02:56:25 AM »
I'd suggest also mentioning that unlike the original FoC the heroes don't keep respawning when killed.
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

January 30, 2012, 01:36:30 PMReply #3

Offline Acer18

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Re: Tutorial GC
« Reply #3 on: January 30, 2012, 01:36:30 PM »
Hey Corey... excellent job on making a tutorial for your mod.

Also, excellent work on the installer you used. I've been playing mods for a decade and i've never seen an installer that works as flawlessly as the one you have here.

I don't use a mod launcher, only because no one has ever updated them and mods now-a-days are so much faster and larger than the original game.

I really wish there was a group of older modders that would set some standards for making any mod... like how to make or use a great installer... or how to set up the files so anyone can use them.

There are some mods that would with everything and others that are so picky and have multiple parts to installing the mod it's nuts.

I'm only talking about setting up a framework for all mods to work seamlessly together.

But, just wanted to say THANKS for making or finding one of the best installer programs out there.

The tutorial is fantastic... Thanks again for that.  :laugh:

Now off to play some hand   ;D   8)

and that's something hugh if you can get me to want to play someone else besides the rebels.  The hand is extremely interesting.

Thanks very much and i think you and the team deserve a much needed bit of rest... so go have some most well deserved FUN !!!!!    8)

 

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