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Thrawn's Revenge
Imperial Civil War [Empire at War]
Discussion, Suggestions & Feedback
EotH 1.2 Balance Issues
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Topic: EotH 1.2 Balance Issues (Read 11369 times)
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October 21, 2011, 02:10:04 PM
Reply #20
Chimera2010
Stormtrooper Captain
Posts: 16
Approval: +2/-1
Re: EotH 1.2 Balance Issues
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Reply #20 on:
October 21, 2011, 02:10:04 PM »
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Does the Thrawn in the empire give the same bonus as the Thrawn In EoTH?
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October 21, 2011, 02:39:54 PM
Reply #21
fFoxfire
Brevet Admiral
Posts: 44
Approval: +0/-1
Re: EotH 1.2 Balance Issues
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Reply #21 on:
October 21, 2011, 02:39:54 PM »
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dont quote me but I do believe EOTH Thrawn is less then Empire thrawn because back in 1.1 all the hero's commander buff's stacked and well Using all the EOTH hero's + a Chaf and Karrak easily wiped out Israd,and that was just ym 2nd battle 3 weeks into the GC.
However I do remember Cory stating that very very close to Thrawn is Admiral Ackbar.
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October 21, 2011, 04:55:22 PM
Reply #22
Corey
Mod Leader
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Emperor
Posts: 7,520
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Dream Crusher
Re: EotH 1.2 Balance Issues
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Reply #22 on:
October 21, 2011, 04:55:22 PM »
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Both are the same.
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December 09, 2011, 09:34:48 PM
Reply #23
Fox83
Recruit
Posts: 3
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Re: EotH 1.2 Balance Issues
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Reply #23 on:
December 09, 2011, 09:34:48 PM »
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Well by paper stats EOTH ships looks powerful. But megamaser have so low accuracy that it is like miracle when they hit.
I
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December 09, 2011, 10:19:01 PM
Reply #24
Corey
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Dream Crusher
Re: EotH 1.2 Balance Issues
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Reply #24 on:
December 09, 2011, 10:19:01 PM »
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The accuracy is handled the exact same as any turbolaser, and with the same values.
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December 10, 2011, 07:46:40 AM
Reply #25
Mazzic
Stormtrooper Captain
Posts: 19
Approval: +0/-0
Re: EotH 1.2 Balance Issues
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Reply #25 on:
December 10, 2011, 07:46:40 AM »
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The Empire of the hand ships are too powerful for their classes especially against the New Republic like the interdictor and carrier are almost as good as most of the frigates on the other factions.
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December 11, 2011, 04:12:59 PM
Reply #26
Willhelm
Brevet Admiral
Posts: 111
Approval: +2/-13
Re: EotH 1.2 Balance Issues
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Reply #26 on:
December 11, 2011, 04:12:59 PM »
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I find the EotH simple unfair at least when your not playing as them.
the Ai in galactics get absurd amounts of credits just to be aggressive (and it works almost too well) and can be building large amounts of their best ships while your getting by with barley frigates. This winds up meaning that fights with the EotH take HOURS because they wind up with like 20 -30 capital ships and you have to sit back with an SSD and your meager amount of capitals and slowly wear them down.
this point really makes the end of games kinda dreadful. I mean fights with like 10 or so capitals are alright but 20 or more is annoying and usually requires you to retreat and comeback to keep your SSD from dieing
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December 11, 2011, 07:41:19 PM
Reply #27
Lord Xizer
Tester
Grand Moff
Posts: 3,222
Approval: +134/-14
Nothing shall withstand my ambition.
Re: EotH 1.2 Balance Issues
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Reply #27 on:
December 11, 2011, 07:41:19 PM »
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The way to deal with this is to use strategy, pick the battlefield and use the AI's aggressiveness against it. Try luring them to attack you in a spot with Hypervelocity guns and a modular sensor ship(especially if there are hero units, kill those first to eliminate their bouses and then split the enemy fleet chasing small fast ships while your Hypervelocity guns eliminate the capital ships). I've picked apart whole fleets that way. Also if you have an SSD to start with you hold the advantage, you must blitz the Hand before they build up a significant fleet. Another way to deal with their numbers is a strategy I like to call the "Jaws of Defeat": jump in with a small fast ship(or ships) with a modular sensor ship to clear fog of war and jump in the SSD after you send the smaller ships to attack the enemy shipyard by moving them along the edge of the map on both left and right(jumping in your frigates in even amounts as you go along the edge). The AI will always turn to defend the shipyard when it comes under attack, when they turn away jump in the SSD right behind them and you get off several broadsides with impunity. As they turn to attack the SSD send your side frigates in to hit the flanks while th esmall ships and bombers destroy the shipyard-they are caught in a circle of ships and can't concentrate fire on any particular one at a time in the ring(thus the name Jaws) or at the least they should retreat once the shipyard is destroyed normally.
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"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec
"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine
December 13, 2011, 06:24:56 PM
Reply #28
Willhelm
Brevet Admiral
Posts: 111
Approval: +2/-13
Re: EotH 1.2 Balance Issues
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Reply #28 on:
December 13, 2011, 06:24:56 PM »
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wow that actually sounds like it would work well
i do use hypervelocitys and such to turn the tides but sometimes there not even enough
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December 13, 2011, 07:48:00 PM
Reply #29
Lord Xizer
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Grand Moff
Posts: 3,222
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Nothing shall withstand my ambition.
Re: EotH 1.2 Balance Issues
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Reply #29 on:
December 13, 2011, 07:48:00 PM »
Quote
I can assure you it does work. The AI can never out think a living opponent, we can adapt and change tactics as needed but they are limited by their programing to set responses. Another important thing to remember is the enemy fleet will normally try and keep together, if they are attacking a planet you own, have the modular sensor frigate and your hyper velocity guns ready along border regions with the Hand. When they jump in target the lead heavy ships and try to cause the engines destruction, the rest of the fleet except for the fast corvettes and very light ships will hang back to keep pace with the wounded ship. It will give you the time you need for extra shots at the other large capital ships, once those are suitably damaged and destroyed send in the heavy ships or cruisers with your TIEs and mop up.
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"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec
"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine
January 06, 2012, 07:50:32 AM
Reply #30
yutpaeksi
Vice Admiral
Posts: 436
Approval: +13/-3
Re: EotH 1.2 Balance Issues
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Reply #30 on:
January 06, 2012, 07:50:32 AM »
Quote
This isn't so much a balance issue as it is just an opinion I feel compelled to share. The Ascendancy SDs are fantastic but I think in comparison to the rest of the EtoH fleet, they're cheap...too cheap. They cost the same as a Chaf frigate or an Auriette carrier, when they're so much better. Granted they take up one more pop in battle and require a capital shipyard but that doesn't stop me from massing them like crazy. Now the AI doesn't have a money problem so this doesn't affect them but I think raising the price could improve gameplay for the EtoH player. It forces a few more strategic choices, especially early and mid game. I think bumping the cost to something like 5000 credits, putting it between the Chaf and the Phalanx, would accomplish this. Anyone else want to chime in on this?
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"That's not what the Empire would have done, Commander. What the Empire would have done was build a super-colossal Yuuzhan Vong-killing battle machine. They would have called it the Nova Colossus or the Galaxy Destructor or the Nostril of Palpatine or something equally grandiose. They would have spent billions of credits, employed thousands of contractors and subcontractors, and equipped it with the latest in death-dealing technology. And you know what would have happened? It wouldn't have worked. They'd forget to bolt down a metal plate over an access hatch leading to the main reactors, or some other mistake, and a hotshot enemy pilot would drop a bomb down there and blow the whole thing up. Now that's what the Empire would have done."
―Han Solo, to Vana Dorja
January 06, 2012, 04:54:53 PM
Reply #31
Mazzic
Stormtrooper Captain
Posts: 19
Approval: +0/-0
Re: EotH 1.2 Balance Issues
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Reply #31 on:
January 06, 2012, 04:54:53 PM »
Quote
I've always thought the Chaf and Ascendancy were about equally useful, even though the Chaf is supposed to be a frigate.
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January 06, 2012, 07:08:04 PM
Reply #32
Enceladus
Assistant Canadian
Former Mod Team Member
Vice Admiral
Posts: 433
Approval: +33/-11
Did I mention GROUNDBREAKING?
Re: EotH 1.2 Balance Issues
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Reply #32 on:
January 06, 2012, 07:08:04 PM »
Quote
After taking a look at the weapons and layouts of the Chaf and Ascendancy as well as messing around with them ingame we've decided to bump up the cost of the Ascendancy. The Ascendancy now costs 5500 credits. We have also increased the price of the Phalanx to 8700 credits. Thanks for pointing out that balance issue.
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Last Edit: January 06, 2012, 07:10:10 PM by Enceladus
»
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January 07, 2012, 03:10:09 AM
Reply #33
yutpaeksi
Vice Admiral
Posts: 436
Approval: +13/-3
Re: EotH 1.2 Balance Issues
«
Reply #33 on:
January 07, 2012, 03:10:09 AM »
Quote
Holy crap, the Phalanx will now cost 8700?!?!?! I guess that's to be expected since Impstar Deuces cost 6900 and are pretty much outgunned by the Phalanx but damn...
Good to hear I wasn't crazy in my thinking about the Ascendancy though. You guys are the best, keep up the good work.
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"That's not what the Empire would have done, Commander. What the Empire would have done was build a super-colossal Yuuzhan Vong-killing battle machine. They would have called it the Nova Colossus or the Galaxy Destructor or the Nostril of Palpatine or something equally grandiose. They would have spent billions of credits, employed thousands of contractors and subcontractors, and equipped it with the latest in death-dealing technology. And you know what would have happened? It wouldn't have worked. They'd forget to bolt down a metal plate over an access hatch leading to the main reactors, or some other mistake, and a hotshot enemy pilot would drop a bomb down there and blow the whole thing up. Now that's what the Empire would have done."
―Han Solo, to Vana Dorja
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Thrawn's Revenge
Imperial Civil War [Empire at War]
Discussion, Suggestions & Feedback
EotH 1.2 Balance Issues
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