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i only played "the hunt for Asini" GC map and only til Asini in his flagship started to gobble up my systems. I had a fleet of 4 star destroyers and 30 bombers and 30 x-wings with a level 5 star base and i still couldn't put a dent in his flagship!!! wtf? besides the fact that the "new republic" doesn't even have a ship that is comparable to Zsini's flagship in the GC.. it's really not to good when there isn't a way to kill a single ship.
Empire of the Hand's starting resources is very low in the Art of War Global conquest. Also the amount of planets they control are kinda low compared to Imperial Remnants/New Republic. Imperial Remnants control too many planets resulting in the ability to build fleets faster then both EotH and NR combined.New Republic's area of control is too spread out to be of much mutual strategic advantage.
I think the biggest problem with EotH is that they start only with heroes and few clawcraft squadrons. That combined with the fact that the enemy gets massive credits even without any facilities which allows them to build huge fleets is kinda bad.
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.
ok on the balancing issue... I usually play a few games in skirmish, just to see how the AI behaves. But the AI on easy in v1.1.1 is way too aggressive.. again that's on the easy setting. even being quite aggressive, it's very difficult to get whomever i am playing to reach a paring with the AI on easy setting. easy should for learning what ships balance the other sides capabilities so one can build a good powerful, yet balanced fleet in the GC games.It also seems that in the skirmish games the opponent has Much more credits than whatever i can have. Seeing as after a few weeks, the opponent goes through at least 3 upgrades, sends out bunches of their frigates, like 10, with like 40-50 fighters, then it starts making named cap ships and regular victory class star destroyers, sending 3-4 of those at me... the building of all these ships so fast would indicate that the opponent has available much more than the 6000-8000 that i get to start out with and i'n good at taking 80% of the available resource sites on a map and holding them.. so where the hell is the opponent getting all the credits for their hugh fleet? again this is on the easy level.i only played "the hunt for Asini" GC map and only til Asini in his flagship started to gobble up my systems. I had a fleet of 4 star destroyers and 30 bombers and 30 x-wings with a level 5 star base and i still couldn't put a dent in his flagship!!! wtf? besides the fact that the "new republic" doesn't even have a ship that is comparable to Zsini's flagship in the GC.. it's really not to good when there isn't a way to kill a single ship.but this is a beta, so improvements can be done.OH, just also wanted to say... i really do like the mod, just this balancing thing is the only negative thing i have to say about the mod!good job man