Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: nest vs. chiss  (Read 3193 times)

0 Members and 1 Guest are viewing this topic.

August 11, 2008, 08:26:43 PM

lolzlolz

  • Guest
nest vs. chiss
« on: August 11, 2008, 08:26:43 PM »
would it be possible for you to make a release with nr chiss and the nests (killiks i think)
because that'd be really cool, if this has already been asked sorry  ;)

August 11, 2008, 08:38:52 PMReply #1

Offline Ahdanack030

  • Brevet Admiral
  • ****
  • Posts: 56
  • Approval: +7/-2
  • I composar uv teh moozikz
    • View Profile
Re: nest vs. chiss
« Reply #1 on: August 11, 2008, 08:38:52 PM »
As much as that would be fun, I don't think that the TR staff are taking additional requests for releases.

August 11, 2008, 08:46:27 PMReply #2

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: nest vs. chiss
« Reply #2 on: August 11, 2008, 08:46:27 PM »
There is absolutely 0 chance of us making a Dark Nest mod. The Killiks don't have any known ships or vehicles, and the Dark Nest trilogy sucks in every possible way.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


August 11, 2008, 09:27:46 PMReply #3

lolzlolz

  • Guest
Re: nest vs. chiss
« Reply #3 on: August 11, 2008, 09:27:46 PM »
corey, u obviously haven't read through it all the way, because basically they just have various species that are their vehicles and ships such as the dartships and the giant spider things, excuse me for not remembering what they are called.  plus with the nr and chiss done i would be easier than the previous releases because you only need to add one faction.... ;)
o well though

August 11, 2008, 10:07:44 PMReply #4

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: nest vs. chiss
« Reply #4 on: August 11, 2008, 10:07:44 PM »
Yes, there are some ship names, but the Nest ships, shard ships and dartships don't have any good descriptions (Nest ships were only described as 10 km long eggs, and Shards were only described as cones between 1 and 10 km) or pictures, so we have nothing to base their stuff on. And while there were larger bugs that did function like tanks, they would be very difficult to implement. Especially when nobody on the team has any interest in it.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


August 14, 2008, 03:43:53 AMReply #5

Offline ARC-Trooper57

  • Brevet Admiral
  • ****
  • Posts: 63
  • Approval: +2/-0
  • I will redeem them, then destroy them!
    • View Profile
Re: nest vs. chiss
« Reply #5 on: August 14, 2008, 03:43:53 AM »
Killiks had plenty of infantry types but no ships of their own
And I thought dark nest was quite good
The Ultimate War Machine

August 15, 2008, 09:42:36 AMReply #6

Offline siegfried1

  • Rear Admiral
  • *****
  • Posts: 148
  • Approval: +2/-8
    • View Profile
Re: nest vs. chiss
« Reply #6 on: August 15, 2008, 09:42:36 AM »
The Dark Nest Trilogy was excellent, and i agree, it would just take too much effort to implement them because every single land unit they'd have would be a melee unit.
But courage which goes against military expediency is stupidity, or, if it is insisted upon by a commander, irresponsibility.
Don't fight a battle if you don't gain anything by winning.
In a man-to-man fight, the winner is he who has one more round in his magazine.
Sweat saves blood.
(Erwin Rommel, the most awesome person to ever live)

 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!