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Author Topic: A few more bugs  (Read 1345 times)

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July 03, 2018, 09:41:03 AM

Offline Wellen_Lieutenant

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A few more bugs
« on: July 03, 2018, 09:41:03 AM »
- Build pad AA turrets do not fire at aircraft or ground units, even when ordered to. This holds true for at least The Empire (faction I was playing) and Maldrood. Not sure about NR or other Imperial factions. (someone else already covered this, but I wanted the add the bit about factions)
- AT-ATs cannot hit build pad turrets unless the turret has turned to fire at something, with their shots going slightly to the side of the turret. Even then they are much more likely to hit the turret if it's facing towards them.
- Tie maulers cannot shoot air units (tried with lancet, LAAT, Sky hopper, not sure about other factions) (this was present in 2.2.4 as well)
- Tie maulers cannot shoot other units in certain sections of bumpy terrain. (like the ramp into the city on Eriadu, or the creekbed on Kashyyk)
- Allegiance-class VO only works when targeting specific hard points, and when the ship announces that it's been built. VO is the ISD VO in other cases (not sure if this just needs to be finished as of yet, or it's a bug)
- When acclimator is ordered to attack a Golan it sits just out of its range, where none of its weapons can be fired.
- Allegiance-class stops opportunity firing on occasion, even when at point blank range
- The ARC-170 VO spams fighter chatter nearly nonstop
- AT-PTs (at least Maldrood) cannot target air units
*not sure if these are known, but just in case....*
« Last Edit: July 04, 2018, 12:46:56 PM by Wellen_Lieutenant »
All warfare may be based on deception, but sometimes you just need a little more ISD.

 

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