The final GC played as the Imperials on Admiral. I am finding it harder than the old Reunification on 2.1 (which I have not tried in 2.2.XYZ).
Has anyone else tried this, it started off well for me I got Bilbringing and advanced as far as Phinder in the east and I have reduced the EotH to 4 planets.
I threw 3 assualt fleets at Mon Calamari (Empress class station+ friends) and they got beaten back (I tend to retreat once I lose a single ship I can;t afford the attrition) and Wedge is flying around in the Lusankya. I have not lost a Bellator yet although it has come close. The AI planets are just bonkers to invade (WW1 style) and Bilbringi and Phinder have changed hands a few times.
Last night befoire I went to bed at 1am (with 6am get up required), Wedges few friends were 8 nebula class, 12 MC90's a few Bothan Assault Cruisers, and supporting ships so all of that + an SSD. I have 5 fleets more or less at full strength but if I mass 3 of them in 1 location I probably am going to lose a shipyard or several planets. My default ships are strike cruisers, a few Tectors and a few ISD IIs left over from the start of the gme (ISDs are defensive fleets).
Overall I think the NR outnumbers me, more planets, better units, and more money. Credits to buy a Praetor or 2 are not there, like Thrawns Empire I have resorted to strike cruisers as losing 2 or 3 of them (or 6) is a lot cheaper than losing VSD's.
Anyway has anyone else tried it? Did I make a mistake early on and not push into the core worlds using the Bellators ASAP? The borders are roughly stable at Phinder, Bilbringi (blockaded by Lusankya+ friends), planet north of Chandrilia and EotH is mostly gone and I lost the deep core. My fortress worlds usually have a full garrison (XR-85s. infantry, artilly, AA walker). turbolasers and full production buildings.