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Author Topic: A "simple" suggestion regarding damage consistancy  (Read 969 times)

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January 28, 2018, 11:00:39 AM

Offline MandaloreOrdo

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A "simple" suggestion regarding damage consistancy
« on: January 28, 2018, 11:00:39 AM »
First, thank you for still continuing with EaW despite its age and issues. Since I heard Corey in one of his playthroughs talk about damage types and some potential overhaul in the works, I thought I'd chime in briefly. There are mainly 2 things I don't like regarding the latest full release, and that is in space, hardpoint health - and health generally - means jack, because hardpoints blow up almost instantly. Against capital ships / frigates it makes sense, but I think one of the reasons why fighters are so strong still lies in the fact that their lasers contribute way too much damage against shieldless targets, because their damage type has no negative modifier against capital ship's armor type. Secondly, on the ground its even more bizarre as some damage types get insane modifiers whilst others don't, resulting in units either dealing massive or almost no damage. There are generally way too many damage and armor types on the ground, so, since you are planning on balancing ground stuff more, I'd think it would be a good idea to change all ground units armor and (projectile) damage type to a more consistent layout, ie. a armor type specific for infantry, light, medium, heavy vehicles. Right now almost every ground unit has its own armor type and the projectile damage types vary massively in effectiveness against those types. Streamlining that would be quite a tedous task but would result in a less instant kill style ground combat, where micro could play a role instead of just ramming more stuff into it. Thoughts?

 

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