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Author Topic: Sector fleets  (Read 1859 times)

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January 28, 2018, 04:03:13 PM

Offline Eldritch66X

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Sector fleets
« on: January 28, 2018, 04:03:13 PM »
I’ve noticed in a few mods depending on the station level you can upgrade it’s spawn units to where if you do you can call in more advanced ships.

Is it possible we might see this integrated into the mod, I could see it being more of an era mechanic
It would obviously vary depending on the shipyard.
Light frigate shipyard: small frigates and corvettes and fighter squadrons (thinking maybe a few nebulon bs and some cr90s with a small fighter compliment)
Heavy frigate shipyard: heavy frigates and some support light frigates and maybe a carrier ( for this a dreadnaught or an assault frigate with some lighter frigates and small carrier and some anti fighter)
Capital shipyard: 1 or 2 capital ships (depending on faction) and some heavy frigates

For how this works for the era mechanic it could be a planetary upgrade or it could be tied to the station and I would be an upgrade that you would pay for (obviously) as for how it would work with true era system it could be something that you could upgrade it for your the era your in but once you reach a new era the old upgrade will be locked out and replaced with that eras specific upgrade.

I know that this is a lot of work and I don’t expect it to be done before 2.2 (that would be ludicrous) or really done at all, but it would be nice to see something like it in a later patch wether it be in 2.3,2.4 or 2.5


January 29, 2018, 12:29:10 PMReply #1

Offline Pentastar Enforcer

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Re: Sector fleets
« Reply #1 on: January 29, 2018, 12:29:10 PM »
Don't the shipyards already spawn ships? I know light shipyards like pumping out a couple useless anti-fighter corvettes while playing the NR for me at least.
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January 29, 2018, 07:47:27 PMReply #2

Offline Eldritch66X

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Re: Sector fleets
« Reply #2 on: January 29, 2018, 07:47:27 PM »
They do but it would make sense for sectors to have something defending them while your main fleets are attacking

January 30, 2018, 06:08:14 AMReply #3

Offline kucsidave

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Re: Sector fleets
« Reply #3 on: January 30, 2018, 06:08:14 AM »
We already want to limit the ships one gets from the stations to instead of pumping out infinite number of defence forces, they will get a finite number of units.
The defender having free units just because he is defending is not a good thing, especially since a player can use those defence forces much better than the AI, therefore making every planet with a shipyard unbrakable for the player.
It is much better if one has to manage their defence and offense budget.
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And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

January 30, 2018, 04:54:35 PMReply #4

Offline Eldritch66X

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Re: Sector fleets
« Reply #4 on: January 30, 2018, 04:54:35 PM »
That make sense, it would only really work for if another player controlled a faction so it could be used properly
It would be great for a multiplayer gc the more I think about it

 

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