Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: AI military buildup  (Read 1864 times)

0 Members and 1 Guest are viewing this topic.

December 30, 2017, 12:01:59 PM

Offline trojanrobmc

  • Stormtrooper Captain
  • ***
  • Posts: 18
  • Approval: +1/-0
    • View Profile
AI military buildup
« on: December 30, 2017, 12:01:59 PM »
Has anyone played around with the AI scripts? I'm trying to find a way to increase the rate at which the AI opponents build capital ships in various mods. Has the Thrawn's Revenge mod already been changed in any way from the normal game in this respect?

December 30, 2017, 12:08:56 PMReply #1

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: AI military buildup
« Reply #1 on: December 30, 2017, 12:08:56 PM »
AI wasn't especially changed in 2.1- essentially, the way the game loaded the AI files wasn't fantastic before. Now PEtroglypoh has patched it, and we've learned meg files can be used to get it to load, so in 2.2, we've started putting more work into the AI functions, with more planned for 2.3 as well.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


January 02, 2018, 12:30:47 PMReply #2

Offline trojanrobmc

  • Stormtrooper Captain
  • ***
  • Posts: 18
  • Approval: +1/-0
    • View Profile
Re: AI military buildup
« Reply #2 on: January 02, 2018, 12:30:47 PM »
Excellent! Can't wait for 2.2 to be released.

In the meantime, is it your understanding that increasing the numbers to the righthand side of the comma in the BuildSpaceForcesPlan LUA script will increase the rate at which the AI builds ships, etc.?

 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!