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It's not really an issue of care, especially with multiple arcs. EaW treats the different hardpoints as their own thing, so quite often it'll start turning to get into range and it'll start shooting with one, then let the opportunity targeting take the rest. Even if you only allow them to target capital ships, and the player gives specific targeting instructions, you'll end up spreading and wasting a lot more shots than you like, and with a minute long recharge time, that would get frustrating.
anyway, missiles usual weren't massive things you launched at enemies like in our world. they were pretty standard in size for the most part. there were some variants(seen in New Jedi Order, Vector Prime; and in Legacy of the Force, Betrayal) used to hit planets, but mostly they were mostly anti-capital ship or anti-shield