Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: Super Class Units and Unit Gap  (Read 1785 times)

0 Members and 1 Guest are viewing this topic.

June 26, 2015, 12:33:58 PM

lunatic

  • Guest
Super Class Units and Unit Gap
« on: June 26, 2015, 12:33:58 PM »
Hi Guys,

I really, really REALLY delighted with your work! I'm from Germany so please forgive me my english if i make any bad mistakes. ;-)

I played your mod a while and also played many skirmish battles. Now I want to play with two friends of mine a really epic Space Skirmish.

Therefore I read many of your XML files and I tried to find out which lines I have to change
so that we can build Super-Class Units and increase the Unit Gap, like up to 80... in Skirmish Mode.

I also searched on your Site and your wiki but I didn't find a hide.

I hope and think I can handle the XML files, I just have no glue which files I have to edit.

It would  make the Mod perfect for us, if you can help us with this little modification. ;-)

Thanks, and good luck with your next projects!

June 27, 2015, 03:29:09 AMReply #1

Offline kucsidave

  • Mod Team Member
  • Grand Admiral
  • ****
  • Posts: 1,018
  • Approval: +44/-4
  • Don't fear your Demons. Make them fear YOU.
    • View Profile
Re: Super Class Units and Unit Gap
« Reply #1 on: June 27, 2015, 03:29:09 AM »
Like the previous dude's, this is a Community mod question what should go here:
http://thrawnsrevenge.com/forums/index.php?board=53.0
Despite that, you have to find one, like the Executors' unit card and it's death clone too in Remnant_Space_Units.xml
I think it's name is Generic_Executor or something like that and copy that whole stuff and paste it to the XML about the empire's skirmish units.
You might also need to modify a few stuff in the executor to convert it into skirmish use.
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

June 27, 2015, 05:26:57 AMReply #2

lunatic

  • Guest
Re: Super Class Units and Unit Gap
« Reply #2 on: June 27, 2015, 05:26:57 AM »
Oh, sorry for using the wrong forum....
But thank you very much for your help!!!

June 27, 2015, 02:55:16 PMReply #3

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: Super Class Units and Unit Gap
« Reply #3 on: June 27, 2015, 02:55:16 PM »
You don't need to copy the unit to any other files; the entry is the exact same for GC and Skirmish units. You just need to add this to the Generic_executor entry:

      <Tactical_Build_Cost_Multiplayer>800</Tactical_Build_Cost_Multiplayer>
      <Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
      <Tactical_Build_Prerequisites></Tactical_Build_Prerequisites>
      <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>

And change the parameters as you please.

Then go to Skirmish_Empire_Star_Base_1 in Starbases.xml

And add Generic_Executor to the list in the <Tactical_Buildable_Objects_Multiplayer>  tag

As for population capacity, that's in Factions and Expansion_Factions.xml.
<Space_Tactical_Unit_Cap>40</Space_Tactical_Unit_Cap>
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!