So here I am, my first post. Yay!!!!! I'm loving this mod so far. It is definitely better than the vanilla base game, even with the ZC added. However, I found a few things that bug me, and wanted to see if I could make some suggestions to improve the game a bit. Take or leave this, it's just mainly my two cents.
Please bear in mind that I only play GC, so these ideas are all for that mode, space and land both.
1. From the Ground Up GC: I was wondering if we could get a GC where you begin with one planet, in Era 1, and have to advance by destroying enemy heroes? I like the current start with one planet mode, bit starting at advanced eras takes a bit of the fun from the mode for me. Being able to start one at Era 1 would be fun, as not only do you build your Empire form the ground up, you also build up your technology.
2. The Empire of the Hand pretty much gets shafted in GC From the Ground Up. Especially on Captain or Admiral. You're pretty much going to spend all your time defending your one planet from endless attacks by the Republic and The Remnant, often with much better ships than you can hope to have. Maybe move them to another planet?
3. I understand Captain and Admiral are supposed to be harder, and I've never even played Admiral, but for example, Empire of the Hand, From the Ground Up GC: You will be attacked within 6 minutes by a large Imperial or Republic fleet. If you got lucky and had the time to build your best defensive station, you might survive one, even two of these attacks...but on the third, the empire shows up with 2 Praetor 2 Battle Cruisers. Needless too say, this is too much for my entire fleet and defenses too handle. It seems like 15 minutes into the game, already being owned is a bit much. Maybe tone the assaults on Captain down a bit, give us a fighting chance. Likewise, Recruit is WAY too easy. Once I begin building my Sovereign Destroyers, I just give up, because I know the computer is not going to attempt to take me seriously, and I wind up steamrolling them.
4. When a ship has a cap limit, the computer should acknowledge and follow it too. I've now destroyed FOUR Viscounts in 2 hours, and I know via my probe droids that they had all four of them on different planets.
5. why is it the AI can cap planets so fast in GC mode? It's endless, and unrealistic. They should have the same starting units, count wise, as us, so how are they fighting battles, losing 25 units, 30 seconds after the dang GC has started?
Other than these, love the game. So far it is easily my favorite SWEAW mod. Keep up the good work. Oh! A sixth idea below.
6. A lot of the new units have no abilities. Any eta on these if they are coming?