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I'm not a member of the team and know almost nothing about modding, but from what I understand of how the engine keeps track of things, this wouldn't work. From what I've gathered, Capital ships are on a different Z-axis from cruisers and frigates, which is why the game can allow them to fly over and under each other, while capital ships won't get close to each other. So you could conceivably use a capital ship to ram another capital ship, you can't ram a capital ship with a frigate, etc.
Crashing a heavily damaged capital ship against an enemy capital ship could be acceptable, but keep the snubfighters in mind. Sometimes, when heavily damaged, said fighters would spin out of control, sometimes towards a friendly or enemy vessel, which could cause damage if they crash on the right spot (i.e. command bridge, shield generator, etc.).
Vong invaders managed to implement it:http://www.moddb.com/mods/yuuzhan-vong-expansion/videos/suuv-ban-dkrid-ram-ability-demonstration#imageboxI know how to damage ships within a certain proximity, however I'd have to try out a lot of things to get the "ramming move" right. And I don't really feel like doing that, there's enough work for 2.2 already
Yeah I think so, too.It also doesn't solve the z layer problem.
So...it's some sort of Sorcery?
Besides, ramming is for idiots who can't win. We're the empire, when the plot bunnies aren't around, we don't lose.
Tell that to Grand Admiral Grunger...
He didn't lose. Was a tie...both died when he rammed the sphere...
From the NR's perspective, both Imperials lost and the NR gained. Oh, you guys want to fight each other and lose some of your biggest, best ships in the process? Go right ahead, we won't mind, we'll just wait here patiently for our turn while we convince another thousand planets to change sides...