Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: Good Fleets  (Read 3227 times)

0 Members and 1 Guest are viewing this topic.

July 01, 2014, 04:39:54 PM

Offline Carnivore Jacques

  • Brevet Admiral
  • ****
  • Posts: 82
  • Approval: +4/-1
    • View Profile
Good Fleets
« on: July 01, 2014, 04:39:54 PM »
So I've been playing Rebellion whenever I get a chance the past couple weeks.
I still feel kind of lost as to which ships I should be building to fight enemy fleets.
I feel like I'm constantly flinging all kinds of ships at the enemy and losing.

Is there some sort of Rock/Paper/Scissors diagram I could take a look at? A list of all unit-provided buffs would be nice too.

July 01, 2014, 09:01:05 PMReply #1

Offline Kalo

  • Former Mod Team Member
  • Vice Admiral
  • *
  • Posts: 363
  • Approval: +31/-23
  • That Guy
    • View Profile
Re: Good Fleets
« Reply #1 on: July 01, 2014, 09:01:05 PM »
Play Vasari Rebels, spam carriers and the Kultorask Titan. It's all I ever did to achieve victory. For the TEC I think that if you can micromanage enough, Robots, Corsev, and Cobalt frigates are really good.

Codeuser says:
STUPID JFK

July 02, 2014, 12:24:12 PMReply #2

Offline RogueSignaler

  • Stormtrooper Captain
  • ***
  • Posts: 20
  • Approval: +0/-0
    • View Profile
Re: Good Fleets
« Reply #2 on: July 02, 2014, 12:24:12 PM »
I tend towards Advent Loyalists, with 3 carriers, and then a bunch of battle cruisers. Your titan will capture a fair number of enemy frigates and cruisers. Set the Carriers to as many bombers as you can, and use the BCs and Titan for fighters. Any Cruiser Carriers as 2 bombers 1 fighter.

 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!