Our models don't have damage meshes; it takes significantly longer to do those, and considering how much of our time has been dedicated to doing and redoing just the base art assets, it would take a really long time to implement especially when the programs needed to do it are old and don't always interact well with newer Operating Systems. Also, considering the number of hardpoints in the mod on most ships, it would start to look really ridiculous, not to mention the filesize increase and performance decrease that many extra polygons could potentially occur for many players.