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Thrawn's Revenge
Imperial Civil War [Empire at War]
Discussion, Suggestions & Feedback
Shipyards (split from Minimod Content Poll)
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Topic: Shipyards (split from Minimod Content Poll) (Read 23407 times)
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August 17, 2007, 06:47:05 PM
Reply #40
sarcronis
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Re: Shipyards (split from Minimod Content Poll)
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Reply #40 on:
August 17, 2007, 06:47:05 PM »
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What mod is that?
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August 17, 2007, 07:09:18 PM
Reply #41
Corey
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Dream Crusher
Re: Shipyards (split from Minimod Content Poll)
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Reply #41 on:
August 17, 2007, 07:09:18 PM »
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There are four types of orbital shipyards:
Light Frigate: (Corvettes and Immobilizer size/strength) These are buildable on every planet.
Heavy Frigate: (Chaf Destroyers, VSDs, Dreadnaughts, etc.) Buildable on most planets, but there are a few they aren't buildable on.
Capital: (MC80, ISD, etc.) Buildable on very few planets. (Syca, Kuat, Fondor, Corellia, Sullust- every planet thats noted as a shipyard planet)
Heavy Capital (Rebellion doesn't have this type): (Tector, Phalanx, Executor) buildable on Syca, Mon Calamari, Kuat and Fondor.
Fighters are produced with factories on the ground.
However, some locations are faction specirfic. For example, Syca can only get a capital/Heavy Capital shipyard if you're the Empire of the Hand, Mon Calamari is useful only to the Rebellion and Empire, but the Rebellion completely relies on Mon Calamari for their MC cruisers.
There will not be special shipyards on Hapes(Not even in R1) or Corellia or anywhere that allows production of ships that are used by the natives unless that faction actually used those ships (Ala Mon Calamari).
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August 17, 2007, 07:19:51 PM
Reply #42
sarcronis
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Re: Shipyards (split from Minimod Content Poll)
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Reply #42 on:
August 17, 2007, 07:19:51 PM »
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Nice idea, having different types for different ships.
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August 18, 2007, 01:57:56 AM
Reply #43
junot
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Posts: 258
Approval: +5/-1
Re: Shipyards (split from Minimod Content Poll)
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Reply #43 on:
August 18, 2007, 01:57:56 AM »
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ok glad to clarify that...the mod it is in is steiners advanced units reloaded....is this how the shipyards are going to work through all releases? or just release one
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August 18, 2007, 02:11:29 AM
Reply #44
Meyer
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Re: Shipyards (split from Minimod Content Poll)
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Reply #44 on:
August 18, 2007, 02:11:29 AM »
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Sounds great Arbiter. but what is this planet Syca?
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August 18, 2007, 02:12:45 AM
Reply #45
Scarecrow63
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Re: Shipyards (split from Minimod Content Poll)
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Reply #45 on:
August 18, 2007, 02:12:45 AM »
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cant find it on wookie...
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August 18, 2007, 02:32:25 AM
Reply #46
Corey
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Re: Shipyards (split from Minimod Content Poll)
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Reply #46 on:
August 18, 2007, 02:32:25 AM »
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That would be because we made it up. It's the Empire of the Hand's equivalant of Kuat, really.
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August 18, 2007, 02:34:23 AM
Reply #47
Scarecrow63
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Moff
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Re: Shipyards (split from Minimod Content Poll)
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Reply #47 on:
August 18, 2007, 02:34:23 AM »
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Oh, that makes much more sense
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August 18, 2007, 02:37:30 AM
Reply #48
Meyer
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Re: Shipyards (split from Minimod Content Poll)
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Reply #48 on:
August 18, 2007, 02:37:30 AM »
Quote
yep. I mean they didn't have any mentioned shipyard above Nirauan or did they? And they would need a one.
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August 18, 2007, 02:39:52 AM
Reply #49
Corey
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Re: Shipyards (split from Minimod Content Poll)
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Reply #49 on:
August 18, 2007, 02:39:52 AM »
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Nirauan wasn't a shipyard planet, it was meant to be inconspicuous.
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August 18, 2007, 02:44:35 AM
Reply #50
Meyer
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Re: Shipyards (split from Minimod Content Poll)
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Reply #50 on:
August 18, 2007, 02:44:35 AM »
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exactly my point. Nirauan didn
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August 18, 2007, 02:49:00 AM
Reply #51
Corey
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Re: Shipyards (split from Minimod Content Poll)
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Reply #51 on:
August 18, 2007, 02:49:00 AM »
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Well, the empire of the Hand included 250 sectors, which is 12,500 star system, and assuming each system had at least one habitable planet, thats at least 12,500 planets. We only know the name of two. Kariek, and Nirauan.
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August 18, 2007, 02:50:45 AM
Reply #52
Scarecrow63
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Re: Shipyards (split from Minimod Content Poll)
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Reply #52 on:
August 18, 2007, 02:50:45 AM »
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And it doesnt have to be habitable to have a shipyard
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August 18, 2007, 10:15:25 AM
Reply #53
Meyer
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Re: Shipyards (split from Minimod Content Poll)
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Reply #53 on:
August 18, 2007, 10:15:25 AM »
Quote
yeah it only needs raw materials. why don't you ask forum members for suggestionfor planet names? stupid idea, I know.
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August 18, 2007, 01:36:14 PM
Reply #54
Corey
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Re: Shipyards (split from Minimod Content Poll)
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Reply #54 on:
August 18, 2007, 01:36:14 PM »
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Because we don't need any more planets.
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August 18, 2007, 05:07:00 PM
Reply #55
Meyer
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Do-ro'ik vong pratte!
Re: Shipyards (split from Minimod Content Poll)
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Reply #55 on:
August 18, 2007, 05:07:00 PM »
Quote
another good reason. what new EotH planets are there. is is that classified information?
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August 19, 2007, 03:46:31 PM
Reply #56
GrndAdmrlPellaeon
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Re: Shipyards (split from Minimod Content Poll)
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Reply #56 on:
August 19, 2007, 03:46:31 PM »
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I hope not. Although this info doesn't really give knowlege of the mod it is better than nothing.
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August 20, 2007, 03:59:24 PM
Reply #57
Kratas
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Re: Shipyards (split from Minimod Content Poll)
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Reply #57 on:
August 20, 2007, 03:59:24 PM »
Quote
well i suppose its fun to make things up especially planets cause everythings up to you
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August 20, 2007, 04:01:12 PM
Reply #58
Corey
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Re: Shipyards (split from Minimod Content Poll)
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Reply #58 on:
August 20, 2007, 04:01:12 PM »
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Not really. No matter what it is, mapping is really hard and long.
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Thrawn's Revenge
Imperial Civil War [Empire at War]
Discussion, Suggestions & Feedback
Shipyards (split from Minimod Content Poll)
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