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Author Topic: Lucrehulk Ingame  (Read 12651 times)

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May 06, 2013, 05:10:02 PM

Offline Corey

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Lucrehulk Ingame
« on: May 06, 2013, 05:10:02 PM »
The second new Pentastar unit in 2.1, the Lucrehulk. We're still playing with the scale on it. I'm using an integrated chip right now, so the picture's a little lower res than I'd like

Model: Davis
Skin: Davis, Corey



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May 06, 2013, 05:12:59 PMReply #1

Offline tlmiller

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Re: Lucrehulk Ingame
« Reply #1 on: May 06, 2013, 05:12:59 PM »
This is just a giant carrier in the game, correct?  Or is this the battlecruiser version of the Lucrehulk?
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May 06, 2013, 05:15:00 PMReply #2

Offline Corey

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Re: Lucrehulk Ingame
« Reply #2 on: May 06, 2013, 05:15:00 PM »
It's the Battleship variant, but basically every single Lucrehulk variant is effectively a carrier. It's a delivery system for the CSA fighters.
« Last Edit: May 06, 2013, 05:18:40 PM by Corey »
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May 06, 2013, 05:21:11 PMReply #3

Offline tlmiller

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Re: Lucrehulk Ingame
« Reply #3 on: May 06, 2013, 05:21:11 PM »
I can imagine the lag with a few Lucrehulks and Venators....

Good lag though, I like carriers.  :D
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May 06, 2013, 06:16:05 PMReply #4

Offline mynameisyou

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Re: Lucrehulk Ingame
« Reply #4 on: May 06, 2013, 06:16:05 PM »
yay this is so cool.


May 06, 2013, 08:07:34 PMReply #5

Offline Revanchist

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Re: Lucrehulk Ingame
« Reply #5 on: May 06, 2013, 08:07:34 PM »
Amazing as always. Excellent work.
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May 06, 2013, 11:55:06 PMReply #6

Offline Lord Xizer

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Re: Lucrehulk Ingame
« Reply #6 on: May 06, 2013, 11:55:06 PM »
Nice
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May 07, 2013, 12:58:47 PMReply #7

Offline Mat8876

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Re: Lucrehulk Ingame
« Reply #7 on: May 07, 2013, 12:58:47 PM »
It's a carrier with a massive number of guns and moves at a snails pace.

It's perfect. Well Done.
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May 07, 2013, 02:06:19 PMReply #8

Offline Slornie

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Re: Lucrehulk Ingame
« Reply #8 on: May 07, 2013, 02:06:19 PM »
The second new Pentastar unit in 2.1, the Lucrehulk. We're still playing with the scale on it.
I guess 3,170m is a little beyond the point where scaling gets tricky from a playability point of view.  How've you got it at the moment, about 4/5ths of the Praetor?
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May 07, 2013, 02:38:30 PMReply #9

Offline Revanchist

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Re: Lucrehulk Ingame
« Reply #9 on: May 07, 2013, 02:38:30 PM »
So what would be about the largest ship this could take on in a 1v1 match (just trying to get a gauge of its strength)?

P.S.: also what will it cost (I'm assuming rather expensive to buy).
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May 07, 2013, 02:45:40 PMReply #10

Offline tlmiller

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Re: Lucrehulk Ingame
« Reply #10 on: May 07, 2013, 02:45:40 PM »
It would actually be 2/3 of a Praetor (since the Praetor ingame is the mk II)  3170/4800 ≈ 2/3
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May 07, 2013, 03:24:59 PMReply #11

Offline Singularity

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Re: Lucrehulk Ingame
« Reply #11 on: May 07, 2013, 03:24:59 PM »
Awesome!

Edit- Are the blue markings on the ships just for skirmish or will they look like that in GC?

May 07, 2013, 03:42:07 PMReply #12

Offline Corey

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Re: Lucrehulk Ingame
« Reply #12 on: May 07, 2013, 03:42:07 PM »
This shot is from GC.
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May 07, 2013, 04:33:36 PMReply #13

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Re: Lucrehulk Ingame
« Reply #13 on: May 07, 2013, 04:33:36 PM »
It would actually be 2/3 of a Praetor (since the Praetor ingame is the mk II)  3170/4800 ≈ 2/3
True, but I was working under the assumption (possibly incorrectly, I can't actually remember) that the Praetor is slightly scaled down in the mod (in the same way the other SSDs are slightly under-scaled) - which means the Lucrehulk's size has to be adjusted so that it looks OK against both the Star Destroyer at 1600m and the undersized Praetor.
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May 07, 2013, 04:37:46 PMReply #14

Offline Corey

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Re: Lucrehulk Ingame
« Reply #14 on: May 07, 2013, 04:37:46 PM »
Everything over 2000 meters is scaled down a bit from what it should be, or else you get even worse pathfinding issues.
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May 07, 2013, 06:26:13 PMReply #15

Offline yutpaeksi

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Re: Lucrehulk Ingame
« Reply #15 on: May 07, 2013, 06:26:13 PM »
Beautiful, can't wait to get annoyed at 900 CSA fighters flying towards me, lagging the game!

Still it's a great addition to the PA, gives them even more of a fleet identity. Great job once again guys.
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June 08, 2013, 08:11:19 PMReply #16

Offline frogoverlord

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Re: Lucrehulk Ingame
« Reply #16 on: June 08, 2013, 08:11:19 PM »
this looks wonderful :)

June 09, 2013, 03:12:12 AMReply #17

Offline Lord Xizer

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Re: Lucrehulk Ingame
« Reply #17 on: June 09, 2013, 03:12:12 AM »
This shot is from GC.
''

I like the Blue markings on the hulls. I hope the SSD model gets touched up as well if possible.
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June 17, 2013, 09:57:59 AMReply #18

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Re: Lucrehulk Ingame
« Reply #18 on: June 17, 2013, 09:57:59 AM »
cant wait for the new ships keep making tr better corey and all the other devs gg
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