No, you cannot remove the AI because its functions are spread throughout several files, and we've had to do things in a different way that requires adjustment. The AI in this mod or any other EaW mod that alters as many things as we do is probably always going to be a little over or under powered, since we have to go around a bunch of different things if we want to avoid pissing off other modders by installing things to different folders that would interfere with other mods and whatnot. Modding any game has its limitations, and we can only change so much. If you ask Petroglyph why the AI breaks so easily and why it's such a hassle to workaround it, they will actually tell you "we didn't actual expect anyone to modify that stuff". As a result we're stuck with trying to fine tune something that will usually react differently to different situations. It wasn't a conscious design choice to make the easy AI as active as it is, however until we're able to sort it out more it was a choice between somewhat harder than we'd prefer, or absolutely nothing like it ended up being in 1.0, and we'd appreciate everyone's patience as we did that fine tuning.