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Thrawn's Revenge
Imperial Civil War [Empire at War]
Discussion, Suggestions & Feedback
FX mod
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Topic: FX mod (Read 3083 times)
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October 12, 2010, 05:01:06 PM
TheExile
Brevet Admiral
Posts: 26
Approval: +3/-3
FX mod
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on:
October 12, 2010, 05:01:06 PM »
Quote
Ok since I know that more than a few of TR team is involved with FX mod, I'm curious as to what the status is for it. It seemed like they were on a roll and like they were going to release real soon and on fire and than poof they disappear. I'm just curious. I won't ever rush perfection, I'm just curious since they haven't anything for a while.
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October 12, 2010, 07:58:51 PM
Reply #1
vadereclipse
Grand Admiral
Posts: 939
Approval: +28/-27
Re: FX mod
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Reply #1 on:
October 12, 2010, 07:58:51 PM »
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updates on the FX mod have always been spaced out. if i remember right, the last was in mid-august. it's survived for years, through a lot of community ups and downs, now it's approaching being releaseable, i doubt it'll die.
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October 12, 2010, 09:43:07 PM
Reply #2
TheExile
Brevet Admiral
Posts: 26
Approval: +3/-3
Re: FX mod
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Reply #2 on:
October 12, 2010, 09:43:07 PM »
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Well I was just getting a little worried. Kalo posted on our site (IA2 mod site) about FX mod just when that other update had just come out and he made it sound like the mod was only a couple weeks away from completion. I know mods get delayed because of life that obviously more important, just curious since I haven't been seeing them post as much on modb.
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October 12, 2010, 11:48:07 PM
Reply #3
Enceladus
Assistant Canadian
Former Mod Team Member
Vice Admiral
Posts: 433
Approval: +33/-11
Did I mention GROUNDBREAKING?
Re: FX mod
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October 12, 2010, 11:48:07 PM »
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They generally don't post a whole lot of updates, so don't be worried. Especially considering that the FX mod was in existence for about a year (give or take some months) before Codeuser (Dr.Nick) revealed it to the general public.
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~Thrawn's Revenge Staff~
December 30, 2010, 11:42:02 PM
Reply #4
TheExile
Brevet Admiral
Posts: 26
Approval: +3/-3
Re: FX mod
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Reply #4 on:
December 30, 2010, 11:42:02 PM »
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Is this mod dead kind officially? This post from Darth Arbiter (assuming that its you Corey) didn't sound very promising.
I realise I'm a few weeks late, but I can probably shed some light on the FX/TR/Halo Campaign Commander situation. Filo left the community several months back, and gave the mod to Kalo. Kalo decided that he wasn't going to continue, and he'd just work on Thrawn's Revenge. When FX went down, Kalo asked Farseer to join TR, and he did. Farseer's been working on the Halo mod for a few months privately now, and the staff of TR help Farseer's Halo mod, and Farseer helps TR.
Its a pity if this project has been discontinued because it had some real interesting ideas.
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December 31, 2010, 11:55:13 AM
Reply #5
Enceladus
Assistant Canadian
Former Mod Team Member
Vice Admiral
Posts: 433
Approval: +33/-11
Did I mention GROUNDBREAKING?
Re: FX mod
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Reply #5 on:
December 31, 2010, 11:55:13 AM »
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Quite a few of the ideas may be worked into TR eventually, such as subfactions for skirmish. As for particles we already have more updated versions than the FX mod had so thats covered.
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~Thrawn's Revenge Staff~
December 31, 2010, 01:17:06 PM
Reply #6
TheExile
Brevet Admiral
Posts: 26
Approval: +3/-3
Re: FX mod
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Reply #6 on:
December 31, 2010, 01:17:06 PM »
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Well I hope you get in those subfactions. A pity to let a cool concept go to waste.
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Thrawn's Revenge
Imperial Civil War [Empire at War]
Discussion, Suggestions & Feedback
FX mod
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!