Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Recent Posts

Pages: 1 ... 6 7 8 9 [10]
91
Discussion, Suggestions & Feedback / Fighter Targeting
« Last post by Vyrkonik on April 28, 2022, 11:55:16 AM »
Is there any way to change the priority target for fighters. What I've seen is that the fighters will attack other fighters and bombers when nothing bigger is around, but what I would like is for the fighter to prioritize the other fighters and bombers even when say a frigate or capital ship is around. It makes sense that the bombers attack a larger ship but in my opinion the fighters should be going after the enemy fighters or bomber before even thinking about going after the enemies main ships.
92
Discussion, Suggestions and Feedback / Influence planets
« Last post by boromyr on April 27, 2022, 11:13:43 AM »
Hi, how can I move and resize the image with the influence level of the planets in FotR? I tried looking for references to p_influence_x.tga in the configuration files, but I couldn't find any offset or scale settings. Even resizing or modifying the .tga image files doesn't change anything.
93
Imperial Civil War Tech Support / Re: Why did the A.I. just auto win a ground battle?
« Last post by k on March 26, 2022, 02:06:47 PM »
In ground battles there are landing sites marked with a special floating arrow that when controlled give you the victory. As a defender you have to protect that specific landing site at all costs, as an attacker when you control it you win, regardless of the other battle conditions.
94
Star Wars Discussion / Re: When I Play This Game, My Computer Freezes
« Last post by SeanGreenholt on March 23, 2022, 02:13:15 AM »
Having read this article, I now know what are the possible causes of the issue. I have done nearly all the things mentioned in the article, and my computer is no longer freezing.
95
Star Wars Discussion / Re: When I Play This Game, My Computer Freezes
« Last post by SeanGreenholt on March 22, 2022, 02:54:13 AM »
Sorry, I forgot to mention this here.

My current PC setup is:

OS: Windows 10 Pro 64 Bit
CPU: i5-7400
RAM: 2*8 GB DDR4 Corsair Vengeance 3200MHz
Motherboard: ASRock H110M
GPU: Zotac Gaming GeForce GTX 1650 Super
HDD: Seagate BarraCuda 1 TB

SSD: Crucial BX500 480GB
96
Star Wars Discussion / When I Play This Game, My Computer Freezes
« Last post by SeanGreenholt on March 22, 2022, 02:43:44 AM »
I recently downloaded mod for 'Star Wars Empire at War: Forces of Corruption' from here https://thrawnsrevenge.com/downloads. However, while playing this game, my computer is constantly freezing. Would anyone be able to tell me what the problem might be?
97
Discussion, Suggestions & Feedback / How to change ship stats
« Last post by Fede98k on February 16, 2022, 02:09:26 PM »
Hey everyone, how are you doing? I hope fine.

I just needed a little help with modding the, well, mod. I played it a lot these last months, and I wanted to change a few things regarding ship stats for my own personal enjoyment, but I have never modded XML files in empire at war and there's not a lot of information online.

First of all, I can't actually find the ships in the Space_Units.XMLs of the various factions. How do I find them? The ships I want to modify are the Endurance, the Nebula star destroyer and the Procusator star destroyer, yet I can't find them.
Secondly, what do I actually do once I find the ship lines? According to the only guide I actually found online, http://eaw.heavengames.com/cgi-bin/forums/display.cgi?action=ct&amp;f=11,139,300 If I want for example to increase the HP of these ships, I need to find the "<Tactical_Health>x</Tactical_Health>" line, yet I couldn't find a similar line with the exception of fighters and bombers.
Also, if I add a name in the ship_names txt files, will the name appear in game, or do I need to change other files?

Any help would be appreciated, thanks a lot in advance for your time  ;D
98
Discussion, Suggestions & Feedback / Re: New Wallpaper For Thrawn's Revenge 3.0
« Last post by Lord Xizer on February 01, 2022, 12:18:31 AM »
I love these Night Hammer screens. I would be interested in more of them.
99
Discussion, Suggestions & Feedback / The Victory I-class Star Destroyer
« Last post by MisterBen on January 31, 2022, 12:09:08 AM »
I have only played Skirmish for the most part of my less than 100 hours in for Empire at War Expanded: Thrawn's Revenge version 3.1.

The Skirmish Victory I Star Destroyer subjective observations, with particular emphasis on the Assault Concussion Missiles:

  • Cost - the Corporate Sector Authority faction version costs 2,800 credits compared to the standard 2,775 credit version. It also takes 16 population.
  • Speed - one of the slowest Star Destroyers, equal to the Star Galleon-class Frigate(repair vessel).
  • Design (a) - It has four hardpoints for Assault Concussion Missiles, which is a third of the total number of hardpoints(12) on the vessel. Currently, there are only two vessels in existence that share this quantity: The Victory I Star Destroyer, and the Acclamator I (Assault Loadout).

Design (a) cont. - Comparison to the Competition:

The Acclamator I (Assault Loadout) has an equal(four) number of similarly functioning hardpoints - two for Assault Concussion Missiles, and two for Proton Torpedoes.

The Broadside Cruiser has three.

The larger Procursator-class Star Destroyer and the Tector-class Star Destroyer, as well as most other vessels like the Gladiator-series Star Destroyers, the Bothan Assault Cruiser, MC40a Light Cruiser, have two.

The Majestic-class Heavy Cruiser has one.

  • Design (b) - It is the only design where the Assault Concussion Missile hardpoints are placed far back and either side(two port and two starboard). No other vessels in the mod, technologically inferior or advanced, carried this over.

Design (b) cont. - Location and Placement of the Hardpoints.

The importance of location and placement design is stressed because in proper combat where the enemy is well in front of the vessel(as it is always supposed to be oriented), in shield failure, and if no hardpoint in particular focus fire(as in the madness of a war); the five frontal hardpoints will be the first to absorb the damage and be destroyed. The five front hardpoints are the four Light Dual Turbolaser Batteries and the Fighter Hanger.

This has been tested by pitting the vessel faced forward against a hostile space station and on larger capital ships in numerous iterations.
100
Discussion, Suggestions & Feedback / Re: Imperial Problems?
« Last post by Zardnaar on January 21, 2022, 03:05:14 PM »
 Think it was food etc.
Pages: 1 ... 6 7 8 9 [10]
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!