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Recent Posts

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Discussion, Suggestions & Feedback / Re: New Wallpaper For Thrawn's Revenge 3.0
« Last post by LeahWebb on September 20, 2022, 08:11:45 PM »
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I use the steam client for EaW. I have had no major glitches with the "Thrawn's Revenge" mod except for this one. I use multiple save files and always save on the galactic map. In the "Shadow Hand" Galactic Conquest, I can't load any saves I make as the Empire without crashing the game. If you could look into this, I would be most grateful. I've been playing this mod since it was a baby and I love it. Great work so far and I can't wait to see what comes next. Thanks!
Has anyone had Borleias invaded doing Rylca research? I moved Mirax Terrik away during the research and lost a space battle. Got another fleet to take space back before any ground invasion. I'm not sure, but I think moving Mirax stopped the research and I don't have an option to start it again.
Imperial Civil War Tech Support / Unit paths not showing
« Last post by ninjasage11 on August 15, 2022, 01:39:19 PM »
It says it in the title. I recently recently reinstalled TR and my unit paths are no longer showing. Was this removed in a recent update, or is something going wrong.

Any help will be greatly appreciated, I love this mod so much.

 :) :)
Imperial Civil War Tech Support / Re: No Pirate Units as Greater Maldrood
« Last post by ShirleyBenson on July 16, 2022, 10:23:02 AM »
Have you found it?
Imperial Civil War Tech Support / Trouble Adding New Trade Routes
« Last post by AcademyPilot on July 14, 2022, 02:31:13 AM »
I have recently been messing around with the maps in Thrawn's Revenge 3.2, adding new planets and the trade routes linking these planets. In particular, I'm editing the Progressive KnownMedium Empire file and whilst this has worked fine for the most part I have encountered an interesting issue where I cannot have more then 385 trade routes at the same time. It works fine with 385, I can establish routes between any planets (at least all that I have tried) by either referencing an existing trade route or adding my own. But as soon as you go above 385, no trade routes appear in the game. Everything else appears to work fine just everyone is stuck where they are. It doesn't seem to matter what trade routes they are so I don't think I've made an error creating one. I'm not sure if there is some maximum stated somewhere I can't find or if its dependant on some other factor.

Thanks in advance for your help, love what you guys are doing with this mod!
Imperial Civil War Tech Support / Re: Trouble with saving / loading games
« Last post by Mechace12 on June 15, 2022, 11:47:03 AM »
Yes well what if we have the Steam version of the game it Galactic conquest saves still don't work?
Discussion, Suggestions & Feedback / Primary Starbase Golans
« Last post by Vyrkonik on April 30, 2022, 05:39:01 PM »
Anybody notice that you can't change the facing of the primary Golan stations. You can with the secondaries but not the primary ones.
Discussion, Suggestions & Feedback / MC80 Justice type
« Last post by Vyrkonik on April 28, 2022, 11:22:04 PM »
So.. don't normally play with the NR (prefer playing as an imperial) but why do we only get the MC80 Justice type as a recruitable hero unit. I tend to kinda get thematic with some fleets, when I base them around a hero, such as Mon Cal ships for a fleet defending/originating from Mon Cal or Dauntless and Crusader for Sien Sov's fleet. The Mon Cal ships don't usually have but one fighter and maybe half a bomber squad the Justice would be a great addition for a carrier type Mon Cal ship.
Discussion, Suggestions & Feedback / Fighter Targeting
« Last post by Vyrkonik on April 28, 2022, 11:55:16 AM »
Is there any way to change the priority target for fighters. What I've seen is that the fighters will attack other fighters and bombers when nothing bigger is around, but what I would like is for the fighter to prioritize the other fighters and bombers even when say a frigate or capital ship is around. It makes sense that the bombers attack a larger ship but in my opinion the fighters should be going after the enemy fighters or bomber before even thinking about going after the enemies main ships.
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Those working on this mod do so in their own free time and for no pay.
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