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Recent Posts

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Imperial Civil War Tech Support / Mod extremely laggy after the update
« Last post by Guderian on November 24, 2023, 01:14:16 PM »
So hi everyone. I was just wondering, just started up the mod the first time after the 64bit update and it's extremly laggy?
Anyone else experienced that problem?
2
Discussion, Suggestions & Feedback / How can you force spawn a Hero in GC?
« Last post by philps_1138 on October 16, 2023, 11:59:21 PM »
Hello all,

I'm playing a New Republic GC campaign and I'm loving it. I carelessly let Han & Chewie die in a space battle and want to respawn them back in the game. I know i should have been more careful and should have been better at the game but that wasn't the case. I'm hoping someone can tell me how to force spawn them back into my save.
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Discussion, Suggestions & Feedback / Re: Fighter Balance
« Last post by playzoffs on September 14, 2023, 04:30:53 AM »
I am specifically bringing up the X-Wing because it is a torpedo craft, and torpedoes, as stated in the manual and used by the base game and just about every mod, are not supposed to be for dogfighting or point-defense use. krnl download
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Are you still here?
5
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6
EaW and FoC Mods / Creating New Unit Abilities
« Last post by Chaotic_Harmony on July 27, 2023, 03:55:35 PM »
Alright this is my first post here, so hopefully I'm not breaking any rules.

Anyway, iv'e been redoing certain aspects of the Absolute Corruption Mod 2.4 by Mobbman. Edited significant portions of the text for planet and unit descriptions, changed the hypervelocity gun, etc.

One of the bigger things i tackled was redoing the Venator, after exporting the ALO from the base game i added additional bones and hardpoints to more closely resemble the actual configuration in the Clone Wars. For fun i decided to add Piet's Proton Laser ability...this is where i fell down the rabbit hole

Piet's laser acts as if the flag <Damages_Random_Hardpoints> yes </Damages_Random_Hardpoints> is there, but i cannot find it in the Projectiles XML. I did find the Eclipse Super laser's projectile, but it's actually not used anywhere that i can see in the games XML. Editing it DOES affect the damage though, so to circle back to my actual point.

Are Unit Abilities in this game Hardcoded? Is there something i overlooked? Is there a way to define a new ability, tell the game what projectile to use for it etc. Any help would be appreciated, this has been nagging me for the past 3 days.
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I have the GOG Gold version
I don't see anywhere to download anything after v 2.2
I downloaded 2.2
unpacked it into the folder (created as specified)
There is no .bat in the archive to move and launch the mod that I can find - where is it?
Where can I get later iterations? (I have no plans on buying a 4th copy of this game, I've bought it twice retail and once on GOG)

Have you found your answer?
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They got some cool ships, some heroes. Just throwing them pout there as a fun possibility for some kind of faction. What do you think?
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Do you still face this issue? 
10
I have the GOG Gold version
I don't see anywhere to download anything after v 2.2
I downloaded 2.2
unpacked it into the folder (created as specified)
There is no .bat in the archive to move and launch the mod that I can find - where is it?
Where can I get later iterations? (I have no plans on buying a 4th copy of this game, I've bought it twice retail and once on GOG)
Pages: [1] 2 3 4 5 ... 10
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!