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Messages - fFoxfire

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21
Hey any chance that the Imperial Royal Guards(Palpatine's Red guard) might make an appearance in the future? As an escort for the Emperor perhaps?

why hes quite strong by him self and in space can 1 shot anything in the game.

22
Forum Games / Re: Last Person to Post Wins
« on: February 17, 2011, 05:11:34 PM »
well time for me to crash the party and try a crack at this.

23
Discussion, Suggestions & Feedback / Re: post 1.1beta suggestions
« on: February 14, 2011, 03:47:02 PM »
Another suggestion NERF the NR Gallo Transports, with almost nothing on the mod besides turrets and turbo lasers that and AA, theses things are super annoying and with 3 of them you can literately drop enough infantry to destroy and entire base plus the things shoots back also, this was really annoying in Skirmish as it seemed all the Nr sent was 5 transports mixed with random units.

My suggestion either nerf there HP alot or removed the Laser on it to make it balanced because EOTH cant defend themselves from them besides turrets and turbo lasers and IR AT-AA's dont do enough damage in fact the transport can kill 3 of them before it even takes any serious damage. however in GC I rarely ever see them and because you cant really kill them they either die automatically when planet is taken over or just keep hoping planets.

24
Discussion, Suggestions & Feedback / Re: Jedi in Space Combat
« on: January 14, 2011, 03:09:06 AM »
Lets see Luke Skywalker is his 1 man hero xwing unit along with another jedi hero who also flys an xwing. mara jade has her own ship and I believer the mon colomarian jedi also her own ship. if your talking about the default jedi unit? this isnt the clone wars the NR as to my knowledge doesnt give away free star fighters, however if they gave them an A wing it would look similar.

25
Discussion, Suggestions & Feedback / Re: post 1.1beta suggestions
« on: January 11, 2011, 08:05:52 PM »
How about the long range Missile ships like Marauder and Broadside dont know why they got taken out I still see a use for them even with the missile system in TR they are at least better at times to take down fighter waves then small Anti Fighter Corvettes.

The Marauder is in the mod.

For some odd reason I cant buy it in GC Art of War only in Skirmish then looks like i found another bug.

26
Discussion, Suggestions & Feedback / Re: post 1.1beta suggestions
« on: January 06, 2011, 12:48:14 PM »
How about the long range Missile ships like Marauder and Broadside dont know why they got taken out I still see a use for them even with the missile system in TR they are at least better at times to take down fighter waves then small Anti Fighter Corvettes.


27
Discussion, Suggestions & Feedback / Re: post 1.1beta suggestions
« on: December 27, 2010, 12:33:25 AM »
They weren't added for a reason. They were overpowered, and we had the Engineer units. When the engineers didn't work out, we just left them out because we preferred it, however, Enceladus is re-adding them to all the maps since so many people want them. They will be changed though, so that you can't win a battle with a single anti-infantry turret.

Then what about space battles, as it stands there really helpless to units in this mod! The mussel turrets are not very OP and are great Anti fighter but the turbo laser cannons are UP.

Also can we make the Pirate interceptor a bit bigger rather then have it the size of a Corvette.

28
Star Wars Discussion / Re: Imperial Remnant vs. New Republic
« on: December 26, 2010, 08:01:54 PM »
I don't think Zann had 88,000 people even to reach the skeleton crew requirement of the Eclipse.  Its all very well sneaking on board and hijacking Palpatine's control panel (incl. superlaser), but actually manning the ship was way beyond his means.

Ture but didnt Zann end up having billions in credits, we all know he rather be rich but hey We were already talking about the rebellion failing, personally If the emperor knew he got robbed and his new toy along with it I think there would have been a galaxy wide bounty on his head Plus if you were that rich, I'd be easy to find a crew for that Thugs, goons, mercs ex rebels or slaves since Zann had quite a few of thoes. still i do get your point but after Zann would eventually either hide in exile a billionaire of take my thought and have 1 epic fight, the galaxy is taken over by the Empire again End of SW for at least 200 years in my opinion.

29
Star Wars Discussion / Re: Imperial Remnant vs. New Republic
« on: December 26, 2010, 03:11:23 PM »
Well if the empire won the battle here are the important people to Rebles/NR who may or may not had surrvied the fight.

Ackbar,Mon,Mothma,Leia,Han&Chewie,Luke,Lando,General Nadieen.

Just with out one of thoes would tottaly change the outcome of the SW future.

Also if the empire did win At this time Zann is taking control of the Eclipse. Zann would either scrap it or take thus making him a huge threat as Zann now would have control of a SSD that can destroy a planet in 1 shot as decimate a fleet with ease, as well as his own personal Pirate fleet, Personally Would love to see an Executor face an Eclipse however it more then likely wouldn't even get in range and would explode due tot he Eclipse's main gun.

30
Star Wars Discussion / Re: Your favorite star wars species.
« on: December 26, 2010, 02:58:02 PM »
Tuscan Raiders they have one of the most memorably war cry's and to me are the symbolism of American Indians in SW since they have modern weapons yet still live in Teepees and huts.

31
Discussion, Suggestions & Feedback / Re: post 1.1beta suggestions
« on: December 26, 2010, 04:19:33 AM »
OK where to start.

How about a Corvett/small gunship simalr to the corelan or warlord for Hapes.

Add the planets Mandalore,Salucamie,Ryloth (Art of War) and bring back the ZC with the removal of Defilers,Siliri and Bossak. W/o the ability to corrupt i think Zan would be a balanced faction I mean I miss the Destroyers that you had to aim at ships, plus would love to park an Excuator class over Manalore and pretend its Taris.

Also how about a GC that is about or focus on the EotH mainly kinda like how there is the Zinji GC and the Thrawn one as him as the Imperial Leader.


32
Well the commen idea i hear is have Empire control Coursant have Rebels sontrol Mon Calamari and have Zann control Ryloth or Mandalor and have 1 big old huge GC, the issues the mods have is either 1 you build a ton of infantry and take over major parts of the either unimposing or very easily and by the time you meet a worthy oppent you probbly have a huge force to easily counter, OR there is some 4th netural faction that is actually is more powerful and yet the A.I. would have to be dumbed down so low that people would get bored cruhsing mindless waves of netural A.I. defenders.

However with TR I see no need for it when I play Art of War my god, it takes as much time to play as another similar game Sins of the Solar Empire, and the ongoing game was only hat 60-70 planets at max. TR Adds Planets , Earas Heros factions and tons of opposition, the only thing that would make this game epic would be Diplomacy but sticking to  the SW time and storyline this wont ever happen. While the game play is very repeating at times in this mod its still takes x4 the amout of time to play this game, however Lag is also a reason heh but still 1.0 is ground breaking to me and 1.1 i cannot wait.

33
Well your not the only person to have this idea or a similar one but I dont think you can have the Ability to choose your planets in the game at all.

34
Star Wars Discussion / Re: Imperial Remnant vs. New Republic
« on: December 07, 2010, 12:13:38 AM »
Well at the space battle at Endor lets see the Empire's Commanding Officer for the Fleet Piett gets killed by a A wing kamikaze, BAM the CO is dead and all aboard his ship, then the Flagship the Super Star Destroyer is destroyed, yeah at this point the Moral is Gone and most of the "Smart Captains" i doubt they had any but most naval captains Care about there ship and if there not to devout to the cause would retreat and every man for him self comes into play. Then the 2nd Death Star goes BOOM!

I will say without Thrawn the Empire lost any chance of ever having galactic control and since many of them separated... they were doomed they pulled a 1940;s Germany Too many enemy's to much land. Yes they have the most power but they could not afford to amass a huge fleet at will without the threat of them being attacked and showing Venerability.

35
Welcome to the Boards / Hola Amigos
« on: December 06, 2010, 11:48:47 PM »
No im not going to speak spanish but just saying HI em I am avid member of MODDB i tend to luck and not always post my opinions but man oh man is this the best StarWars EAW mod I have seen. Love it and hope to contribute some opinions to make this even a better mod. I also try to contribute to alot of C&C Mods too.

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Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!