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Messages - OzWolf

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News & Updates / Re: Mod of the Year (And More Let's Plays)
« on: December 06, 2015, 10:00:44 PM »
I don't care for the fact that it no longer highlights the level of "tech' structures you're at.  That was extremely helpful.

'Twas a WIP.  I didn't like the out-of-the-box experience so was working on an alternate look and feel.  With the remodelling of the of the research screens, I needed to shuffle around the research topics, etc to gain some real-estate.

The indicator is now back in and looks better than the default (in my most humble of opinions :P).

Ascendancy Discussion / Re: .95 Feedback and minor bugs
« on: March 25, 2015, 04:18:05 PM »
However, I also have something I don't like, and that is the ship indicators for friendly and enemy ships. The circles are always there, so unlike vanilla, it's not that easy to tell if there are ships at any given planet. I know it fills in red depending on number of ships, but if you only have a couple ships at a planet, it's hard to tell is something is there. I'd suggest that you only have those indicators appear if there is a ship or enemy ship at the planet like the fleet indicators in vanilla.

I Have added some indicators to the planetary gauges for friendlies, modules and enemy presence. We will see how they feel during general testing of the next release. I have a few other ideas for the indicators of this approach doesn't work out.

News & Updates / Re: UI Rework Preview Pt. I
« on: March 03, 2015, 06:53:08 AM »
1) Would it be possible to have the resources below the menu bars? I know that sounds silly but resources are something you will want as clear as possible in your peripheral vision whereas whenever you want the research/diplomacy/main menu buttons you will be looking at them directly anyhow....

Very good suggestion and implemented.

Resources now sit below the menu and name plate.

News & Updates / Re: 0.9 Feedback Rundown
« on: February 24, 2015, 08:17:23 PM »
We have talked about the symbol concept in the past.

It is potentially something I want to look at more and assist the others in once I clean up the (obvious) scattering of unimplemented or original game UI components still waiting to be done.

The idea of small, compact but clearly recognisable symbols that don't crowd each other out but don't just become a block of WTF on screen is a hard one to juggle.

Borrowing from naval-style tactical symbols would mean that a diamond is a ship.  We would then add something like style changes to indicate size (ie. frigate, cruiser, capital and super capital) along with something to indicate the actual type.

Yes, it takes time to learn, but at the end of the day, even the original SOSE tactical icons needed some training to recognise quickly.

Ascendancy Discussion / Re: Kickstarter?
« on: November 27, 2014, 05:54:05 PM »
The risk of giving us money is that it'll be spent on whiskey and then who knows what the hell we will produce, let alone when! :) 

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Those working on this mod do so in their own free time and for no pay.
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