That's a good suggestion. Perhaps a building like local academy that provides troops and maybe some kind of factory that provides certain units( outdated, since most of those factories are probably old)
Yeah
this could be problematic. say you are the IR and you want a ton of walkers, well theyd all end up in the barges and if an enemy decides to attack and you got no fleet guess what
you are SOL on all those wasted credits.
i like the idea but too many issues with it
I see what you mean maybe there should be a cap like when it reaches a certain number of units it says you have to move them to another planet but i guess you could retreat and save some units because they do take a while to get to you and by the time they do you can call for a retreat but i see your point.
That is true, there might be balancing issues that could make a particular faction OP or underpowered. I myself think that NR is OP.
Well maybe different units for each one because the NR is overpowered i agree with you but they did a pretty good job at balancing.
Also maybe a unit in space that repairs capital ships by going into them when in a battle them and does one hard point at a time which one you choose something like this:
http://starwars.wikia.com/wiki/M13EDIT: or you could upgrade your shipyard so that it repairs your ships