If it weren't for users like me, there would be no Steam version. But it's cool, I'm used to the mob rule mentality kicking the disenfranchised in the ribs when they are down.
Just because the "vast majority" use the Steam version, doesn't justify or make right the abandoning of the people who bought the game Day 1 12 whole years ago and played it.
Hopefully your attitude and opinion isn't shared by the vast majority of the mod team. After all, most of those worked on the game long before Steam even existed. If it is, well that is a shame. A real shame.
To be honest, this isn't particularly fair to Petroglyph, you're lacking some of the context with that. PG had wanted to do a patch fixing some of the issues that have been addressed for Steam years ago for everyone back when it was possible- for example, the unit selection freeze. They knew the problem, they had a fix prepared, but the ability to order and deploy patches is up to the
publisher, not the developer. LucasArts said no, so it was out of their hands. Ever since Disney got into contact with them, giving them the greenlight to deploy more fixes, they've basically been done by one guy in his extra time at work- PG is not a particularly well off company at this point. They're not trying to screw over or "abandon" the disk or GoG users, there's absolutely no reason they'd want that. The reason those fixes haven't been made for other versions is because of resources- from some of what they've said, it seems like they don't have some of the code for the other copies anymore, but I may be misremembering that. There's also the issue of distribution. Some stuff, like multiplayer, specifically could only be re-enabled
because of Steam.
The PG staff have been very communicative with mod teams, one of them (the one who does all of the EaW patches) interacts with modders on a regular basis. He's helped us directly solve several issues within the mod, most notably when we were able to give him specific information on the save crashes (A proper crash log), he had it fixed within a few hours and worked as fast as he could to start the ball rolling on getting the patches they could get out, out.
I know it's disappointing that the patches have only come out for one of the three copies of the game, but again, PG has no reason to want to "abandon" the other copies. They're not "kicking the disenfranchised." It's simply been a question of what's actually feasible for a company that's barely managed to stay afloat, and they've been putting in basically whatever they could spare to update a 12 year old game when they'd been facing publisher pushback on it basically since release. It's not really their fault. Trust me, I'd have every reason to be annoyed with them if I thought it was- the fact that we essentially have to maintain two different versions of the mod has cost me not just days worth of work to switch from one to the other for the release of 2.2 alone (and every subsequent patch we've tried to do), but also the constant additional tech support, extra notes, etc that I have to do, and because they're different, I needed to buy a copy of each, and I couldn't wait for it to be on sale, I needed them when I needed them.