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Messages - DarthRevansRevenge

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61
Discussion, Suggestions & Feedback / Re: Pirate faction
« on: August 12, 2017, 12:05:20 PM »
i like the ideas going around, and i kinda want to see the other minor factions(Hutts, Hapes, and others) get more representation, BUT that needs to wait till after 2.2, as then the team will be in a position to make new plans and decide which resources should go where(aside from a EoTH complete ground redesign)

62
News & Updates / Re: Fall of the Republic Overview Video & First Look
« on: August 12, 2017, 11:59:01 AM »
and the republic as well in full TR glory

63
Star Wars Discussion / Re: ICW Tabletop Game
« on: August 12, 2017, 11:56:06 AM »
Go for it. do it. this sounds like an amazing idea.

will we always be warlords, or can we be like, say, Hutt empires, crime Syndicates, New Republic, and isolationist factions as well? or always warlords?

also, can there be some like capture abandoned fleet missions, like Katana fleet, or an abandoned group of Star Destroyers, or say a damaged, adrift Executor? because that would also add depth.

and i assume building an Executor(if allowed) is Crazy Expensive and crazy Hard, correct?

64
if they do, it won't be major, just a few units as a galactic threat for an additional obstacle if your about to over run you enemies in the last GC, they might come through and devastate you instead. i think their were some plans to do this in 2.1 for Final Imperial Push, and i think some units were made, but nothing truly resulted from it

65
however, the point was asking for help to find it, and if someone else got it, then that means it is not just you. keep looking

66
Imperial Civil War Tech Support / Re: The age old SSD issue
« on: August 06, 2017, 09:07:17 AM »
do you want to make a new game engine? i actually don't think it is fixable on EaW, but i could be wrong. though i kinda want to make a new engine someday...

67
Forum Games / Re: Last Person to Post Wins
« on: August 04, 2017, 11:48:42 AM »
never

68
Discussion, Suggestions & Feedback / Re: New Unit Ideas
« on: August 02, 2017, 02:21:58 PM »
who knows what the new ground army of the EoTH will look like in 2.3

69
Forum Games / Re: Last Person to Post Wins
« on: August 02, 2017, 02:17:42 PM »
yup. they always have and always will.........

70
very interesting. what all does this change?

71
Forum Games / Re: Last Person to Post Wins
« on: August 01, 2017, 12:56:13 PM »
For the Swarm!!(infested Siege tank voice)

72
Discussion, Suggestions & Feedback / Re: Production
« on: August 01, 2017, 11:18:05 AM »
in Phoenix rising, we never saw them, so either the AI chooses not to build them, or they hide.

if we did that though, the freighters should be pop capped. like at 6-15, so you can't spam money. for population increase ships, i don't know if it should be allowed at all honestly, but it would be fun to have.

also, can we see the space stations get some defensive guns of their own? not many, but enough to hold off a few annoying fighters and corvettes

73
Discussion, Suggestions & Feedback / Re: New Unit Ideas
« on: August 01, 2017, 11:06:17 AM »
you will. look back at the demo rundown, and it is shown as new content for NR, but for time after the demo

74
well, Yavin, Hoth, and Mon Calamari have to go to the rebels. i can't remember any other rebel territory though

75
Forum Games / Re: Last Person to Post Wins
« on: July 31, 2017, 11:39:03 AM »
story of my life

76
so, i have a suggestion.

look on moddb list of FoC mods, there should be a Republic Assault: the Clone Wars mod. click on it, then go to articles. there is in there an article that shows you what to do to code in additional tech levels.

now, for my suggestion. Add it on to TR. push the start date of TR back to 1 BBY, and have the war start there. if you do that, and Corey sees this, after 2.3 we may see another expansion on it for 2.4... or the 2.3 update(or a massive submod) could be redo EoTH and add the Galactic civil war

77
Star Wars Discussion / Re: Stellaris and Thrawn's Revenge
« on: July 30, 2017, 09:45:12 PM »
that is certainly true. people like them to continue with their current projects more than start new ones

78
Forum Games / Re: Last Person to Post Wins
« on: July 30, 2017, 10:35:34 AM »
very true

79
where do you think it was inspired from? many concepts in SW are rooted in real life, specifically WW2

80
Discussion, Suggestions & Feedback / Production
« on: July 29, 2017, 03:29:33 PM »
didn't have a good title for this, but whatever

in the Phoenix rising mod, 1 thing that caught my attention was this: for producing units, credits were drained as time went on, not on order. honestly, it feels more realistic. it also always you to cue up what you want, without auto-paying for it. so if you run out of money, production stops; when you get more, it will continue. this feels more realistic, and would help with Dreadnoughts taking forever to build, because you would need other projects running at the same time to keep the Empire going.

also, it had units that gave more money in addition to that. can we see like freighter ships that give more money you have to protect, and refugee(or passenger) ships that give more population?

just suggestions

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