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Messages - DarthRevansRevenge

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101
Star Wars Discussion / Re: Making maps of the Imperial Civil War
« on: June 03, 2017, 11:12:44 AM »
nice map

102
again, just posting here again asking for help with the wiki, especially pictures for some of the new units, as well as expanding on info for the Warlords in the demo

103
It might earn maple syrup points.

lol. that is actually true. 20 free maple syrup points for you

104
News & Updates / Re: 11th Anniversary Team Livestream
« on: June 02, 2017, 09:42:45 PM »
i'm leaving for Camp staff then, please record so i can watch later on

105
Star Wars Discussion / Re: Alternate outcome of Tsoss Beacon
« on: June 02, 2017, 03:32:26 PM »
so, i couldn't think of a better thread to put this in but here is another alternate scenario of that time

so first, Daala learns that the empire is dead, and she vows revenge. but, she keeps a cool head, packs up the sun crusher, releases her prisoners to report back that the empire is alive to make them nervous, and goes around the galaxy recruit mercenaries and stray imperial warships into an irregular fleet that then moves into the core. for the scenario, let's say she adds a ISD, 5 VSDs, a Venator, 3 Gladiators, 2 Ton-Falk carriers, and 25 smaller support ships. then she moves into the deep core and takes here entire fleet around trying to reunite the warlords, with little success. when she reaches Kalist VI though, a similar scenario happens. Harrsk demands she join, Teradoc Attacks, but Daala orders Kratas and the fleet to only fire Ion cannons, disabling Teradocs fleet before Pellaeon flees with 62 CCVSDs. afterward, she leads all the forces, her's, Harrsk's, and the captured Victories against Teradoc's fortress, with a similar outcome, the alliance with Pellaeon, the forced truce, btu no losses from when she started out from the Maw, but with 1 more destroyer, 7 cruisers, and 30 support ships.

what do you think would happen after? at Tsoss beacon and the campaign

106
Discussion, Suggestions & Feedback / Star Destroyer suggestions
« on: June 02, 2017, 03:15:34 PM »
so, with your new extra information between battle and galactic maps. i had a few ideas:

with the ISD 1/2/T(tector), they each should have a defined role, so each is independent

ISD 1 is known to have 60 turbolasers and 60 ion cannons. so, my thought was an ability where it has an intensification of ion canon fire, plus boarding. so you cheaper destroyer that could also capture/disable enemy units. carry 7 squadrons(5 TIE/LN and 2 TIE/SA)

ISD 2 has heavier firepower/shields, and should also carry better fighters. 7 squadrons(3 TIE/LN, 2 TIE/IN, 2 TIE/SA). power to weapons and tractor beam ability

Tector has no hangar, but even more heavy firepower, shields, and armor. power to weapons and single unit retreat

as for the smaller ships, it should line up like this

Victory 1 has more concussions missiles and 3 squdrons( 2TIE/LN, 1 TIE/SA), but weaker Armor/shields, and is slower
Victory 2 has stronger shields, armor, firepower, ion cannons, and faster speed, but 1 squadron(TIE/LN)
Procursator has little stronger shields, but more turbolasers than ion cannons. 2 TIE/IN squadrons. is a little slower
CCVSD remains upgraded VSD2 with 3 squadrons

107
Star Wars Discussion / Re: Alternate outcome of Tsoss Beacon
« on: June 02, 2017, 10:34:28 AM »
and i heard something that reunification will include the ZC, GM, and EA as playable factions, to change history

108
Discussion, Suggestions & Feedback / Re: Ship Idea
« on: June 01, 2017, 05:23:45 PM »
however, my point was more a new variant of them that is not canonical, and my bad if the ability was already set up... does this mean we can capture SSDs from the enemy? because i want to see Kaine, Sysco, the Viscount, and a Intego in the same fleet

109
Discussion, Suggestions & Feedback / Re: Ship Idea
« on: June 01, 2017, 04:55:41 PM »
probably not, and here's why:

first, the boarding thing. modders don't have that ability set up yet fully(if at all), and even if modders did. it is not possible to set abilities up to be 1 time shots.
also, and more important, no ships in SW match that description you have, so this would end up being a fanon creation, and we try to avoid it if possible.
also, for 2500, doing a single bomber's worth of damage is PATHETIC, considering the Corvettes do more than that, and they are cheap ships, so this would end up become close to worthless, and a great WASTE of money, not much else

110
that would be cool, but not as interesting since the mod focuses on the Republic/CIS conflict

111
News & Updates / Re: Single-Unit Retreat
« on: June 01, 2017, 04:05:35 PM »
Bacta War for NR? why not like the Crimson empire or Thrawn campaign for them?

112
The Lounge / Re: Ummm... I need Advice
« on: June 01, 2017, 10:49:02 AM »
same here

113
The Lounge / Re: Ummm... I need Advice
« on: May 31, 2017, 10:50:50 PM »
*Takes out a notepad and writes down notes passionately

lol

lol indeed. not scribbling notes, but keeping this in mind when i leave high school

114
Discussion, Suggestions and Feedback / Re: Orly???
« on: May 31, 2017, 10:48:47 PM »
it was revived because no existing clone wars mods were what corey was looking for

115
A Planet selling weapons to terrorist and rebel groups
because the empire was terrorizing the whole galaxy and betraying all of Alderaan's principles. and you still don't go around blowing up planets. hitting the government and armed forces and installing stormtroopers would have sufficed

You cant really run your sector and not be ruthless to Criminal and rebel cells, and if you cant maintain order and people are killing each other... Worst a more drastic measurers will be taken against criminals, and Rebel cells.

ever heard the Saying "two wrongs do not make a right"? same concept. being more ruthless means more people hate you and will rebel. quoting Princess Leia
Quote from:  Princess Leia
the more you tighten your grip, the more systems will slip through your fingers
did the death star inspir fear and terror? yes. did it make the universe lie down at Palpatine's feet? absolutely not. Ruthlessness is not the answer. maybe having less repressive policies, abolishing Slavery, less occupation, and more diplomacy would work. certainly better than a death star

116
News & Updates / Re: Single-Unit Retreat
« on: May 31, 2017, 10:43:26 AM »
lovely.

side note: are you doing the Era-Progressive GCs for EoTH, NR, and IR?

117
News & Updates / Re: Ascendancy 1.1 Overview & Testing Plans
« on: May 30, 2017, 10:37:53 PM »
lovely. so, a overhaul is basicilly what this is for the mod, to prep for the Hapes Consortium?

118
and Vader... and Tarkin... And Lemelisk... And Jerec... and Cronal... and....

119
Discussion, Suggestions & Feedback / Re: 2.2 Demo Feedback
« on: May 30, 2017, 09:30:28 AM »

Thanks for the link!  Don't know how I missed this before, but there are a lot of them, something like 30 in the first year alone.  And a number of them are far weirder and more powerful than the Moff Delurin fellow I found.  I had fun and made this map for ABY 4-5 because I enjoy making maps.  ;D
http://imgur.com/XChQRGF



lovely job on the map, but a few suggestions:
1. the PA. it is show on your map only half it's size, so maybe add attack lines or modify it to symbolise it's greater size.
2. similarly, the Cuitric hegemony looks a little big for 1 sector.
3. you mentioned the Oplovis sector, but didn't fill it in.
4. can you add the NR attack movements of the first two years, to show it's growing size
great job over all though.
as a side note on this, could you make a serious of  maps for the rest of the civil war?

edit: scratch the PA size comment

120
The Lounge / Re: That feel when
« on: May 29, 2017, 08:42:53 PM »
lol. that sucks.

TFW you want to be alone, and your siblings are bugging you, to tell you that your friend wants you over

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Those working on this mod do so in their own free time and for no pay.
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