101
The Lounge / Re: The Forum Broke
« on: May 13, 2017, 09:44:03 PM »
Everytime I try to post a new thread in Star Wars discussion I get an error message saying the page doesn't exist.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
(Sorry for the really late response! I don't have the means to type quickly enough to respond with a long and thought out continuation due to the fact I only have an Iphone 4 to work with at night and the font is too small for me to see at night when I'm tired.)(Same. Don't worry about posting soeed. I just thought it would be good to let you post. And I consider the Jedi-Class and Pullpork to be different kinds of comedy.)
In the game, all the stealth units I can remember were able to cloak. So by that definitition, no it won't be stealth.Han Solo, Boba Fett, Bounty Hunters, Smugglers, Siliri, IG88, Bossk.
I can't believe I'm doing this but I think I'll jump in in defense of Maul this time. He's not a great character and all, but it would feel right having him in a Clone Wars-era mod. But ask me 5 mins later and I might change my opinion, lol. Maybe the CW TV-series holds too much influence over me, and I know that it won't factor into FotR that much, and that's how it should be. I'm hoping that the 2003 animated non-CGI Clone Wars series would, though. Durge definitely has to be in FotR as an unkillable hero, with the base EaW hero mechanic used for him, until the CIS is eliminated in the GC.I agree so much with the stuff on Durge here.
I think we should establish some rules before going forward,---
Here's a rough draft :
Keep fleet sizes reasonable, for example I may have a super large fleet size. But since I was sent away on a mission at the height of the empire it makes sense. Plus I use fractal sponges Fleet review picture as a reference.
No making up ship classes, since we're putting this at the after endor period I think that's reasonable for imperial RPers, for the new republic you obviously have more freedoms but again keep it reasonable and realistic. If you modify a ship make sure to take something away.
Read the responses extra carefully. Players might have calculated a response or set something up very specifically. So you have to follow what they write.
Other than that be pretty liberal. I know I am. Oh also make sure everyone agrees to the rules, I wouldn't want to be a dick and force rules upon everyone. I made it so it's easier for everyone.