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Topics - GreyStar

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21
Ascendancy Discussion / Debuffs
« on: April 29, 2017, 10:20:18 AM »
So I'm confused on debuffing in Ascendancy. Let's take the Carracks's Ion ability for example. 5% Weapon cooldown period increase per attack per Carrack. So 20 Carracks gives a 100% weapon cooldown period increase. That doubles the amount of time per attack of the enemy.

But then I look at the Degrading Systems ability. At 80% health I think, weapon damage is set to 80% damage in red. But then at 50% health weapon damage is set to 50% in red. So... Does the higher the number mean the worse the debuff? If so does Degrading Systems somehow alleviate itself at a lower threshold?

22
Ascendancy Discussion / Dummy Trade Ships
« on: April 24, 2017, 10:31:50 AM »
So in the Thrawn Novels a bulk frieghter was used to hold a compliment of 40 extra TIE fighters and 50 mole miners. Perhaps this cpuld be replicated for surprise attacks on enemy shiping using a dummy quaser for the NR for exmaple, with the NR getting boarding parties, IR getting mole miners, PA getting their extra fighter upgrades as a part of it, and the EotH due to a lack of trade gets the least benefit?

23
Ascendancy Discussion / Mon Calamari Ship Discussion
« on: April 17, 2017, 04:26:42 PM »
Everyone's favorite non-Dauntless non-New Class non-CR90 fish tank ships.  A focus on high defenses and shield regen over the armor and armament of the Star Destroyer family, with relatively modest guns up until the MC90 part of the family, they serve as a standard of New Republic fleets until the Dauntless, BACs, and Nebulas come out.

MC40a - It serves as a shield stripper with light carrier capacity, and at the very least be able to tank Strike Cruiser and below-ish level of fire. A defensive version of the Strike Cruiser if you will, less turbolasers better shield and fighters.I know it has power to shields. However, at best it would only be a faster, lighter Dauntless cruiser. Perhaps a MC40a / Assualt Frigate fleet can trade raw firepower for better survivability and speed, along with a lot more fighters. Due to having acess to all three basic NR fighters.

MC30c - A ship I feel I could use more often as a part of early game fleets, it works best when targeting masses of fleets and possibly having the shields to tank that. Perhaps it would be best to put this on defensive duty when the enemies come knocking.

MC80 Liberty - Default capital ship, it has a variety of useful abilities at the cost of poor stats. Colonization allows faster early game start up, Boarding Party once researched is one of the most useful abilities in the game, Power to Shields deprives it of what litte firepower it has but does allow it to tank damage, and Rebellion allows quicker destruction of planets though cannot take a planet down solo. Staple of early game, heavily outdone in terms of stats and only slightly outdone in terms of abilities in middle and late game capital ships.

MC80B - This is a ship that puzzles me. It has the same stats as the Liberty, better armor I believe however and better manuverability, speed, and weapon placement, but less starfighter options. In addition it has really solid abilities. Power to Shields, the standard, even more useful on this tank, Ion Bolt, which can interupt damaging enemy abilities, shut down an Immoblizer, etc, Force Pull which allows the ship to bring targets closer for better firepower, and Reflective Shielding, a passive that causes all damage to be reflected onto the enemy. What puzzles me about this ship however, is Reflective Shielding. It has good hull, good shields, and two great abilities intended for tanking, but yet it's sister ship, the MC90, has nearly double the health, nearly double the shield (not sure about dodge / armor off the top of my health), the same (or maybe even better) Power to Shields, and Shield Agis which allows the ship to reduce nearby damage of itself and all ships, which is better for tanking then Reflective Shielding. Though the MC90 costs a lot more in terms of everything, it also has full starfighter options with the exception of the K-Wing. As such as I can see the 80B being used as an intermediarey between the Liberty and the 90, but not as a tank once the MC90 is up and running.

MC90 - I love this ship so much, having almost the firepower of an ISD1, but with plenty of useful abilities. Power To Shields, always good, Shield Agis, improved durability of all ships around it makes one a staple "Flagship" of sorts, Close Quaters, a micro jump to attack enemies with, useful, and Force Pull, the opposite of Close Quaters and more suited to Shield Agis use, still has it's purpose. I believe it's able to take on an ISD even disregarding fighter superoritity. Not a TIE Defender focused ISD2 however.

Viscount - Nothing much to say on this titan, lots of guns and only one ability (retificed in 1.2) In addition Sacrifice however has usefulness for protecting a fleet of Nebulas, who with their firepower can take out a fleet trying to kill the Viscount.

24
Ascendancy Discussion / Electronic Screech
« on: March 28, 2017, 05:57:37 PM »
I've played the IR twice today and randomly the sounds turn into a head ache inducing eletronic screech.

I've played several games as the NR without this problem.

Is this a known bug?

Edit: Just attempted to join a friend's game and didn't have the save file he was using, and the screech happened again.

Second Edit: It seems to be caused whenever I pressed alt. But my friend dosen't have it happen to him so... It might just be me?

Third Edit: Requesting move to Ascendancy tech support. Sorry guys.

Fourth Edit: Now the game straight up crashes upon trying to do any internet games.

25
Ascendancy Discussion / Concussion Missiles
« on: March 24, 2017, 08:58:37 AM »
Do they also manage to blow up fighters in this version of Thrawn's Revenge as well? Never fielded any ships that had many of them on. Don't see a need to use MC40s as long as the Dauntless exists.

26
Ascendancy Discussion / Bothan Assault Cruiser VS Dauntless
« on: February 27, 2017, 08:54:40 PM »
Similar DPS and durability, radically different abilities. Which do you all think is better?

27
Ascendancy Discussion / New Republic Tatics Thread
« on: February 27, 2017, 02:15:26 PM »
Been experimenting with things, and re-looking at obvious pair ups (Nebulas with an MC90 increasing their shield mitigation? Why didn't I think of that earlier?!)

My primary question is how should I use my fighters. Let them go auto target, or micro manage them for focus fire? And should I go full bomber spam (using Assualt Frigates as heavy anti-fighter) or mix up bombers, bomb-fighters, and interceptors?

28
Ascendancy Discussion / Fighter Supply
« on: February 26, 2017, 08:26:49 PM »
Does it regen on it's own?

29
The Lounge / As You Wish
« on: February 18, 2017, 10:27:06 AM »
AS YOU WIIIIISSSH

Princess Bride related stuff goes here.

30
Ascendancy Discussion / NR Fleet Size
« on: February 05, 2017, 09:05:12 PM »
How big should a regular NR task force be in terms of fleet supply?

31
Ascendancy Discussion / New Republic Ability Upgrades
« on: February 04, 2017, 04:05:45 PM »
There's two levels to Boarding Party and two to Force Pull. Why is that as far as I can tell the second level is useless.

32
Discussion, Suggestions & Feedback / Y-Wings
« on: January 27, 2017, 01:37:20 PM »
Do the Y-Wings fire their ion cannons when attacking other fighters and ships?

33
The Lounge / Depression
« on: January 25, 2017, 08:09:57 PM »
Well, my dad says FOX News is good and torture is a good idea.

As a devout Christian... I am literally almost suicidally depressed because my father is condoning torture. Not to mention half of my family (which is large, somewhere in the 40 number range of people) I hate with an absolute passion now so.

If I seem to be less active in taking care of the wiki and posting, it's because of this.

And, let's use this thread (if it survives) to try and help other people (not me, I have my own other online support network whose helped me through other episodes in the past) deal with their depression.

34
Discussion, Suggestions & Feedback / T1B Repulsor Tank
« on: January 24, 2017, 10:28:56 AM »
Anyone already know what to do with this sucker or am I going to have to field test it?

35
Not sure which one to go with as an actual transport.

36
Ascendancy Discussion / Trade Limits?
« on: January 18, 2017, 08:05:12 AM »
I read in a guide somewhere that in Sins 3 trading posts is the max for actually increasing trade income. Is this true for Ascendcey?

Does this also affect having a trading post in a civilian space station?

And any similar limits on culture?

37
Star Wars Discussion / Stealth Star Destroyers
« on: January 17, 2017, 01:12:07 PM »
I was reading through the Dev Dairies and updates for Imperial Civil War, and noticed that the idea for Peallon in Era 5 would be a focus on preybirds and other such TIE like but upgraded Starfighters, alongside every ship of his using stealth devices, including Star Destroyers. Did he actually use such?

38
Ascendancy Discussion / DLC Required?
« on: January 16, 2017, 07:50:40 PM »
Will there be a version of the overall Galatic map that requires DLC and a version that dosen't, or only one version of the big map?

39
Discussion, Suggestions & Feedback / Tractor Beams
« on: January 15, 2017, 10:31:19 PM »
So a lot of Mon Calamiri capital ships and the Nebulas had tractor beams, so any reasoning for not giving them to the ships?

40
Discussion, Suggestions & Feedback / Marauder Cruiser?
« on: January 12, 2017, 11:26:57 AM »
What's the point of it in the mod?

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