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Messages - Enceladus

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61
Discussion, Suggestions & Feedback / Re: 2.1 and You
« on: January 24, 2013, 10:33:02 PM »
When it's done and tested.

62
Imperial Civil War Tech Support / Re: Thrawn Crash
« on: January 21, 2013, 09:38:37 AM »
Install hotfixes 1 and 2. Hotfix 2 specifically fixes the issue you are encountering. You may need to start a new GC however as an old save may  not work so well.

http://www.moddb.com/mods/thrawns-revenge/downloads/imperial-civil-war-20-hotfix-1
http://www.moddb.com/mods/thrawns-revenge/downloads/imperial-civil-war-20-hotfix-21


63
Discussion, Suggestions & Feedback / Re: 2.1 and You
« on: January 20, 2013, 01:34:56 PM »
Assuming you're referring to the Star Destroyer class the answer is no. The time period that our mod covers ends at about 25 ABY. Those weren't build until about 105ish ABY and would make absolutely no sense within our mod.

64
The Lounge / Cyberpunk 2077
« on: January 12, 2013, 04:58:28 PM »
Just for any of those curious CD Projekt Red released a teaser trailer for Cyberpunk 2077. After the beauty of a game called the Witcher 2 they can pretty much "shut up and take my money".

Check it out:

65
Sins of a Solar Empire / Re: So far...
« on: December 26, 2012, 11:22:03 AM »
For the record it was on faster, you wanted it on fastest.

66
Sins of a Solar Empire / Re: So far...
« on: December 26, 2012, 11:18:34 AM »
Mhm, I think most of the team either plays on faster or fastest.

67
Sins of a Solar Empire / Re: So far...
« on: December 25, 2012, 09:45:50 PM »
If you're really having trouble I might recommend turning on flagship victory. You get a free capital ship (your flagship that you have to keep alive to stay in the game) that is pretty much a brick against independent forces early game. If you play as the TEC I would suggest the Akkan as your first capital due to it's colonizing ability.

68
Sins of a Solar Empire / Re: So far...
« on: December 25, 2012, 06:47:23 PM »
If it's taking you five hours then you're probably doing something wrong. Also you do  or realize you can crank up build speeds , culture spread etc. in the game options before launching a game correct?

69
News & Updates / Re: Imperial Remnant Unit List
« on: December 21, 2012, 12:11:39 AM »
Yeah... the Galaxy Gun will be a tad more restricted in it's use compared to the waves of Novalith cannon fire that can happen in SOASE at the moment.

70
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: December 21, 2012, 12:08:18 AM »
That sums up the team's opinion on the ship pretty nicely.  :)

71
Sins of a Solar Empire / Re: Rebellion on Steam Sale
« on: December 20, 2012, 03:19:08 PM »
Just a note guys; the Steam Christmas sale has started. Keep your eyes open for another Rebellion sale .  ;)

72
I think he may be having performance issues with that particular map. Nal Hutta is a bit more resource intensive than the average TR map but we have no intention of making changes to it.

73
Discussion, Suggestions & Feedback / Re: Questions/Comments about 2.0
« on: December 17, 2012, 05:51:02 PM »
The design for the Nebula Star Destroyer was updated with the release of the Essential Guide to Warfare ( http://images1.wikia.nocookie.net/__cb20120425020543/starwars/images/4/48/NebulaClassSD-EGTW.jpg ). We made a new model to reflect this more canon design and also because the old model was ugly and just poorly done.

In short, we like the newer one more than the older one.

The Star Galleon was removed because it was a bad model and skin in addition to the ship itself serving no real purpose in the mod that wasn't already covered by better alternatives.

74
News & Updates / Re: Top 100 - Lucrehulk Render
« on: December 17, 2012, 05:47:22 PM »
"here's one of the new Pentastar Capital Ships coming in 2.1,"

So it will be for the Pentastar Alignment.  :P

75
The Lounge / Re: Post Your Desktop
« on: December 15, 2012, 01:22:32 AM »
In  the spirit of our latest Ascendancy update...


76
Sins of a Solar Empire / Re: Rebellion DVD?
« on: December 12, 2012, 12:53:40 PM »
I still have my 240ish page Civ III manual.

77
Discussion, Suggestions & Feedback / Re: Questions/Comments about 2.0
« on: December 12, 2012, 12:44:37 PM »
Mine and tax centers don't actually stimulate the AI. This is because the amount produced by these structures is basically nothing compared to the massive amount of free credits the AI is given to actually make it do something.

78
Sins of a Solar Empire / Re: Rebellion DVD?
« on: December 12, 2012, 11:11:27 AM »
I used to prefer boxed products but ever since I got my first title on Steam I've just found it a lot easier for PC at least. When I got a new laptop I just wasted my University's internet to re-download my game library  :HA: . I wish I could say I like digital releases of games on the Xbox but their prices (even for older games) are absolutely ridiculous.

79
Sins of a Solar Empire / Re: Rebellion DVD?
« on: December 09, 2012, 09:45:19 PM »
Just out of mild curiosity; what do you find so bad about Steam?

80
Discussion, Suggestions & Feedback / Re: 3.0
« on: December 09, 2012, 07:45:41 PM »
"As for "3.0", there won't be a 3.0. We're doing 2.1" (a couple of posts above yours)

There will be no releases for ICW beyond 2.1 (aka no 3.0)

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Those working on this mod do so in their own free time and for no pay.
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