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Messages - Enceladus

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21
Discussion, Suggestions & Feedback / Re: Questions/Comments about 2.0
« on: July 12, 2013, 04:30:03 PM »
Just going to throw it out there, maybe put that in your beta thread. I'll take a look at where the markers are placed but I can't control which ships the game decides to put at the markers.

22
Because it's not like they had anything to do with blowing up an entire planet full of innocent people.

23
Star Wars Discussion / Re: Star Wars Empire at War "On Unity" ?
« on: July 03, 2013, 09:31:04 PM »
I'm personally not a fan of the Unity engine. I would much rather see something done on Unreal or the Cryengine SDK. I still wish them the best of luck though.

24
I personally use Xfire. FOC also has a print screen key ( I can't remember it) that saves the shots as TGA files. I'm fine with those being sent as I have no issues opening them.

25
Do you have the hotfixes installed? Also posting a picture of Ession would be appreciated.

26
Discussion, Suggestions & Feedback / Re: Screenshots!
« on: June 24, 2013, 05:45:13 PM »
This one is an oldie but I still like it:


27
Ascendancy Discussion / Re: About naming our SSDs
« on: June 22, 2013, 05:16:21 PM »
Nope. I'm going to have to steal  a Corey classic and go with "Kalo's Demise".

28
You'll need the ram fix. Not having it can cause a version mismatch Rovert.

29
The Lounge / Re: Introducing the Xbox One
« on: June 10, 2013, 02:11:04 PM »
While I'm still not happy with some of the policies Microsoft has adopted with the new Xbox I have to say some of the trailers/gameplay shown today were pretty cool. Titan Fall, Quantum Break and Ryse caught my eye. Plus is was nice to see some new Battlefield and The Witcher 3 footage. I am quite surprised that they're going after the early DLC thing for both Call of Duty and Battlefield.

30
Imperial Civil War Tech Support / Re: reunification bug?
« on: June 10, 2013, 10:44:56 AM »
Nope. Best you can do is try to finish your GCs as fast as you can.

31
News & Updates / Re: Dev Diary #2: The Imperial Remnant
« on: June 10, 2013, 10:41:21 AM »
You guys keep on saying Tector for some reason...

32
Sins of a Solar Empire / Re: Game Night
« on: June 01, 2013, 11:33:46 AM »
Blowing up Kalo's fleet with my space station was pretty fun. It's a bummer that I forgot to build phase jump inhibitors though.

33
If someone goes through my prop coding they'll figure out when I got bored pretty fast.

34
Discussion, Suggestions & Feedback / Re: 2.1 and You
« on: May 30, 2013, 11:38:22 PM »
That's because you're not allowed to cut in line.

35
Sins of a Solar Empire / Re: Game Night
« on: May 24, 2013, 10:01:24 PM »
WHAT IS GAME NIGHT?

36
Welcome to the Boards / Re: Excelsior
« on: April 29, 2013, 02:10:08 AM »
Enjoy your stay!

37
Discussion, Suggestions & Feedback / Re: Galactic Conquest woes
« on: April 27, 2013, 11:58:19 AM »
Say to hello to Raid fleets.

Best of luck with your GC play through.

38
News & Updates / Re: Imperial Remnant Unit List
« on: April 26, 2013, 10:01:52 PM »
? ? ?

39
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: April 25, 2013, 11:50:47 AM »
What about having the Dwarf Spider Droid as a PA unit? The Empire started using them after the Clone Wars after all.

This has the same problem as the AT-TE. We have no one that would be able to animate it.

40
Ascendancy Discussion / Re: unit's for next version
« on: April 24, 2013, 11:29:43 AM »
Why did you remove content from your previous post and then re-post it...? Like Corey said we want the different factions to actually play differently instead of it being a SSD/dreadnaught spam fest. We are NOT here to add every single ship that has existed in the Star Wars canon. Especially if adding the ships does not add to the actual game-play aside from the 10s of "Oh that looks cool." and require us bullshitting statistics for their class. It also doesn't help that me as well as a few other team mates think the Assertor, Bellator and Secutor (especially this) are pretty damn ugly designs. If you want to play a mod (albeit not SOASE at the moment) that shoehorns every single possible ship in there's the Alliance mod. As Corey said the only larger ship we're looking to add in at the moment would be a ~2000m ship.

Apologies if this comes across as harsh. I just want to make the point clear that we do not see fun in a bunch of big ships slugging it out. We'd rather have dynamic gameplay that comes up each faction being unique and having certain strong points that are balanced by a different aspect of another faction. Adding SSDs and that require SSDs to be added to all of the factions does not accomplish this.

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