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Messages - frogoverlord

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21
thanks guys :), on a different topic has anybody noticed the "magic" jumps the AI makes sometimes? like for example the planet just before Bilbringi, Nvoz something like that, its a one way road to bilbringi but sometimes when its not conquered by me NR forces appear and take it, maybe in vanilla there was a route that is now hidden in mod?

22
Discussion, Suggestions & Feedback / Re: FTGU Strategies
« on: June 16, 2013, 06:22:47 PM »
The dreadnaught would actually be very helpful in the start for IR and in my opinion Bilbringi is a lot of a less pain of capturing than byss, side note, oh god the Viscounts early when your hardest hitting ship is a Victory II :(

23
Thanks a lot, just started playing on normal difficulty and getting rolled lol, thanks, that was helpful :)

24
Hello, could anybody give me some advice for IR on from the ground up?, the short term action would be to get bilbringi? or go south?

25
Discussion, Suggestions & Feedback / Re: FTGU Strategies
« on: June 16, 2013, 01:59:21 AM »
wold it be feasible to change starting location as IR? more sooner than later you get surrounded by NR, you can not advance through yevetha ground because of SSD and you get blocked by swarms of bothan assault cruisers

26
News & Updates / Re: Lucrehulk Ingame
« on: June 08, 2013, 08:11:19 PM »
this looks wonderful :)

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