Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ttrjames

Pages: [1]
1
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: January 05, 2013, 05:11:23 AM »
Thanks for the reply.  As I was experimenting in GC I figured out that first part for myself.  Not too surprised with the issues concerning the second, I figured it would be more complex.  Anyways, I'll keep an eye out for anything else but I kind of doubt I'll find much, you guys really did a great job on this mod.

2
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: January 05, 2013, 01:53:26 AM »
Hey guys, I just had a few suggestions. 

First, I noticed that the planet descriptions have disappeared from the game.  From my understanding, part of this is due to the fact that the pentastar cannot utilize these bonuses.  However, I also noticed that at least on Coruscant the income is greatly increased compared to other planets.  It seems to me that if this bonus is going to be left in the game then it would make sense to make a small mention in addition to the information concerning the level of space station that can be built on that planet.

My second suggestion is perhaps a bit more complex.  I was thinking that it may be an interesting concept to give fighters the ability to dock on ships and structures with fighter bays.  I?m thinking something along the line of infantry being garrisoned inside of troop transports.  This could have several in game applications.  First, it could possibly be used to provide repairs to fighter squadrons.  Second, it would work to reduce clutter on the battlefield by allowing commanders to keep their fighters docked until their presence was required.  This would mean that when moving an entire fleet one would no longer need to first select the fighter screen and then wait until enough fighters had moved before selecting the capital ships in the same area.  This is a problem that I?ve noticed in large space battles because by dragging to select units the fighters are almost always chosen first due to the simple fact that they vastly outnumber all the other ships.  And since only a dozen units may be chosen at a time this makes fleet wide movements very difficult to coordinate.  Anyways, just a thought, not sure on the feasibility but I think it could greatly improve the flow of the game.

Thanks for the great mod and keep up the great work.

Pages: [1]
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!