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Messages - Mr.Puerto

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Star Wars Discussion / Re: Are you going to go see Episode IX?
« on: October 12, 2019, 11:38:39 PM »
I'll definitely be going, JJ did a great job with TFA so I assume he'll do well with this one as well.

Discussion, Suggestions & Feedback / Re: Duskhan L.
« on: March 14, 2019, 02:29:36 PM »
Will you put some changes to Duskhan L.
Duskhan L. is boring and almost same as empire.

P.S. Shall we soon see CSA in game :)

The Duskhan League is being removed as a playable faction, so there's not much that can be done there.

Discussion, Suggestions & Feedback / Re: Black Fleet Crisis Query.
« on: December 04, 2018, 09:58:22 PM »
I see what you did there. ;D
thanks  ;D

Discussion, Suggestions & Feedback / Re: Black Fleet Crisis Query.
« on: December 02, 2018, 01:41:29 PM »
Nah you're right, the Yevetha are just done with. There's a lot more interesting factions to use for the same role, and that aren't Imperial faction #2187. I'm not sure what will happen to BFC, however.

so i assume in coming updates that after Zsinj's death these guys will be a pain in that GC?

i like these choices for the CSA

no thank you,the Subjugator as not an option. the last of those died with the holdouts

where did you find that Nova heavy destroyer? because that looks very unique

very well done, are you still working on the Hapans? for that will be another unique faction

The CSA will probably be difficult to conquer, unless you had a pretty decent fleet gathered. So it will be painful to deal with them. Also if you are the CSA, it will also be a bit harder to deal with expanding as well, because it'll just be difficult to get yourself going in terms of your military.

Well CSA was in beggining weak but if they conquer more planets and become richer then they would search better and stronger warships and weapons. It is normal to commanders and leaders to buy some better weapon and ships when they have more money (more planets) so subjugator buildable only on Calamary moon was interesting option.
Yes it is old ship from clone wars but it is also very strong and powerful ship and with some new tehnology and weapons can be enough strong for imperial and post imperial era.

Or maybe this suggestion for new ship

The CSA was already quite strong and rich, so they already have access to the ships that they would want already. And there's just no point to having the subjugator in at all

How I now Greater Maldrood have providence carrier destroyer not providence dreadnought (bigger and stronger version of providence carrier destroyer).

Give Droideka Mark II to Zsinj (replace droideka MK I with MK II).

You can made that whan CSI conquer Mandalor can build Canderous-class assault tank and Keldabe-class battleship only on Mandalor.

Maybe you can made Confederation (Mandalorians, Hapes, Bothans and fondor) , yes I now thats this is from second galact. war but it would be interesting ;)

Maybe subjugator heavy cruiser but without those super ion weapon in CSI :D

I still think that would be redundant, considering its just a bigger providence, there's probably better ships out there that fill the role.
Zsinj won't have a Droideka period since that's moving over to the CSA
There's really no point to having the Canderous tank buildable on Mandalore, same with keldabes, but you can capture the one that sits over Mandalore.
Confederation as you said is way out of the span of the mod.
No, that wouldn't make too much sense given the history of the CSA and the history of the subjugator

It is nice to see new units in mod but can I suggest that you put providence dreadnought for CSI.

You have several good units from corporate and I think that mod would be much more interesting also with those units in mod.
space - starviper fighter, skipray, Crusader-class corvette, Aggressor-class Star Destroyer, Keldabe-class battleship
land - Vornskrs, Droideka Mark II, MZ-8 Mobile Pulse Cannon, F9-TZ Transport, Missile Attack Launcher, Canderous-class assault tank,

The providence deadnought just give the CSA way too many CIS assets, its fine staying with the Greater Maldrood.

The Skipray, Crusader class, and Keldabe class are already in the mod.

There's alot of units that you want that only have exclusive use with the ZC and wouldn't really work with the mod.

Discussion, Suggestions & Feedback / Render Practice for Mr.Puerto
« on: September 20, 2018, 06:32:44 PM »

This was made using ICW assets, its currently a WIP. After tomorrow I should be able to work on this again, so you'll see some battle effects. This is my second Render so far so go easy!

Hm Kinda forgot about the forums not going to lie. Now that they are fixed I should post this mini mod tonight tomorrow after I finish homework. No modified ships yet

Discussion, Suggestions & Feedback / Re: New Units thought.
« on: June 13, 2018, 10:58:26 PM »
Suggestions are welcomed, however, please keep in mind that Art assets take a lot of time to make. You'll have to present as a question of how can blank faction benefit from getting this unit/what are they losing by not having it, and more along the lines of why it needs to be included The team can't just toss in units just for the sake of "that would be cool" there actually has to be a pressing reason why they need to be added.

Oh Ho Ho! Im interested in this! Though I'm not Particularly fond of the New Republic, I'd be willing to play as them in this case cuz I would love to see what kind of adventures I would have with (what I'm calling it) the Perseverance Force One Fleet (or the PFOF for short). If you need any help with testing this Mini-Mod, Mr.Puerto, Im still as willing as every to be one of your Loyal Testers! I can't wait to see how this Mini-Mod turns out!

haha thanks man! I really appreciate the kind words. After I record/upload a game-play demo, correct some grammatical mistakes and figure out how to compile the proper files into a .meg folder. I should have the first version of the mini mod released. So it should be in your hands sooner rather than later.

There should be more things coming like modified Bellators and maybe a modified Executor but who knows  ;D

So while I have been learning XML for the planned GCW ICW submod. (A little bit of 3D modeling as well but not as much) I have created a so called mini mod. This mod basically gives the NR a bunch of Imperial Ships that have weird fighter load outs that I assigned them. I have also assigned a little bit of lore to each ship class/fleet that the NR is able to "reactivate." Currently I have 4 ships under this task force;Bellator(Flagship), Secutor, Providence and Lucrehulk. This is not lore friendly in the slightest.

This mod is a custom modification and was neither created nor is it supported by the Thrawn's Revenge team. The Thrawn's Revenge team is not responsible for any negative effects from installing these files nor can they be held responsible for fixing any issues which arise from them.

I should have the mini mod uploaded in a few days if anyone particularly cares.

Lore to ships [ship names are subject to change they are lame as is]

Bellator(Perseverance Home) and just lore to the task force. [Please excuse any grammatical mistakes wrote this late at night]

After the Battle of Endor a secret New Republic Task Force, code named Perseverance, stumbled across an IDMR Shipyard in the deep space near Bespin. This shipyard contained a plethora of Imperial experimental ships, including one Bellator-Super Star Destroyer. Task force Perseverance captured these ships and used them to create a Top Secret Imperial inspired fleet. This allowed the NR to monitor and intercept Imperial Transmissions. However, they were never used in major combat due to the sheer political pressure of having an IDMR fleet on standby. Perseverance Home is the flagship of this fleet, which is centered around the Bellator Super Star Destroyer. This ship carries a variety of fighters including; TIE Defenders, E-wings, TIE Interceptors and TIE Bombers. [The Bellator will also probably have some hard points modified, still learning that as well.]

Secutor with TIE Defenders (Perseverance Secutor)

Discovered at the hidden Bespin Shipyards, these Secutors were custom made by researchers at the Imperial Department of Military Research. The Goal of these Secutors was to envision a carrier series that followed Grand Admiral Thrawn's vision of an empire that focused on smaller craft. Rather than larger projects like the Death Star Series. This Secutor carries the advanced Tie Defender, which was also produced at the IDMR's research shipyard. (variant of TIE Defender will be coming, just give me time to learn)

The Lucrehulk and Providence class are part of the same fleet style. I'm still playing around with these ideas.

Providence Class Dreadnought with TIE Droids (Perseverance Providence)

Found in Bespin's hidden shipyards. These Providence class Dreadnoughts were captured during the CIS Remnant clean up during the post Clone War period. Along with some Lucrehulks,they were then given to IDMR, in which they conducted a study to see if the Empire could guard backwater world with Imperial Droids. These ships were filled with the very first prototype TIE droids. Disappointingly, the studies concluded in failure, and these ships were sent to Bespin's hidden shipyard in order to be mothballed. However, once Task Force Perseverance captured the yards, these ships were brought back online and sent to Sullest and Mon Cal in order to conduct similar Research. [I'm thinking about changing the stats of the TIE droids to represent the fact that they were prototypes]

Lucrehulk (Perseverance Lucrehulk)

Discovered in Bespin's hidden shipyards. These ships were purchased by IDMR, from a black market scrap yard. These Lucrehulks were used to conduct research in order to see if the Empire could use droids to guard back water worlds and were outfitted with the first TIE Droids. However, similar to the providence, this research failed. They were sent to Bespin's hidden research shipyards in order to be mothballed. They were then brought back online when Task Force Perseverance captured the shipyards. They were then sent to Mon Cal and Sullest for testing. [shit ton of TIE Droids]

I might also be adding a space station over Bespin in order to show case the fact that these shipyards existed, along with making Bespin a level 3 planet. If you play Essence of War you'll be able to see where these ships ended up during the post endor period. However, if you play any other GC I believe you should be able to build these ships at Bespin whenever you control it. They will be very limited and if I can figure it out, very expensive to reactivate/build. I'll probably also be posting some news in the coming days updating the status of this.

Thanks for reading. 

Star Wars Discussion / Quick Solo Review (no spoilers in review)
« on: May 25, 2018, 04:21:52 AM »
Warning: This is my opinion, if you don't like oh well.

In short: Good

Longer explanation: Went in with low expectations, came out pleasantly surprised. Pretty good movie, mostly everything is well done, writing could've been handled better.
Dumb number rating, anywhere from a 7 to an 8.

Ranking among Star Wars Films. Not in the OT range, better than what we have in the ST, and leagues above the prequels.

Imperial Civil War Community Mods / Re: Submod announcement: GCW in TR
« on: April 20, 2018, 08:17:00 PM »
I would love to test this mod, it sounds really interesting. I like how you're mixing in Legends stuff like how the Rebels had the Modified Providence-Class Destroyer (Rebel One) and at least 1 Lucrehulk (used against the First Death Star before the Battle of Yavin, the battle was a major disaster by the way). I think this sub-mod would become really popular and make Thrawn's Revenge even MORE popular in the mean time! If you need testers, sign me up!
Thanks! Now that TR is updated and uni is going into summer break for me, I'll probably start up work for the sub mod again. So I'll be posting a "news update" in late May, once I get my summer plans nailed down.

Star Wars Discussion / Re: Your Most Bullcrap Star Wars Moments
« on: April 15, 2018, 10:08:40 PM »
Imma change my answer to all of star wars k thanks

Star Wars Discussion / Re: Rebels ending and the future(spoilers)
« on: March 11, 2018, 09:24:22 PM »

 I think Sabine's outcome is the most unclear.  First her relationship with Ezra seems more brother/sister than anything else to me, and she was actually quite accepting of his decision to finish the mission and save Lothal.  M
Filoni stated that it started out as a little brother, big sister dynamic. And then over time its evolved into a friendship, and that they had no romantic feelings so yeah. Even though it would be better to have it explained in the little everyone's happy montage, I guess it s made clear.

The Lounge / Re: Processor
« on: February 24, 2018, 01:17:19 PM »
not to mention that intel heats slightly less, which can come in handy when you push them to their limit.
*Starts playing push it to the limit*

Forum Games / Re: Last Person to Post Wins
« on: February 15, 2018, 01:20:10 AM »
Yeah, but then you're stuck going to either Mexico or America after the taco.

yup that's the problem. Surprisingly no one knows how to make a good taco as soon as you get out of the border states.

Forum Games / Re: Last Person to Post Wins
« on: February 14, 2018, 05:51:13 PM »
Alright you have to have Tacos from the Mexico-American border because other wise they are just trash

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Those working on this mod do so in their own free time and for no pay.
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