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Topics - panzerleader

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I know the base game has a bunch of issues that are not because of the mod and you guys can only do so much.  I'd like a way to toggle what types of units a capital ship will target.  I'm tired of them firing aimlessly at fighters when there are capitals that are present to target.  Often you tell a ship to target a ship right in front of it and it goes ok, well i'm gonna spin in a circle first and fire at fighters the whole time and then maybe i'll do what you wanted.  So if there was a button to click for target discrimination that would be awesome. 

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Did some testing and it seems the IPV is the only AA corvette that has issues.  None of the others that I can observe have issues with indestructibility, republic  or imperial they blow up very quickly when under fire.  So it's just the IPV that has issues and needs to be fixed.  They don't appear to be smaller than the Corellian corvette and those things go down quickly.  So again I'll say there's something up with the IPV and it needs to be addressed.   

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Discussion, Suggestions & Feedback / reiterating IPV needs a nerf please
« on: October 08, 2018, 04:55:38 PM »
They're obnoxious and they shouldn't last more than 30 seconds with 5 mc40s targeting one, or 5 Victory cruisers, or 5 of anything that isn't a dinky corvette. 95% of everyone's shots miss them.  They soak up ungodly numbers of proton torpedoes, it's ridiculous, 20 b-wing squadrons barely dent the thing.  I just fought battle after battle that it takes longer for my mid sized cruisers to destroy one ipv than it took them to destroy a Victory.  This wouldn't be an issue if the enemy didn't send 15 in every fleet.  Spending the first 5 mins of a battle removing ipvs before my capitals can even engage enemy capitals is causing unnecessary losses in a vain effort to save some fighters/bombers from the ipv swarm.       

They should be overpowered regarding AA capability, that is their role, but the moment a heavy ship comes to bare they are toast, that is their role in a fleet, running away from more powerful enemies instead of sitting there and soaking up an entire fleet's firepower with ease.     

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My carrier fleet just came in, enemy had 2 ipvs and nothing else, so I sent my 70 squadrons to take them out.  Took 2 mins for each one and lost half my squadrons.  That seems ridiculous.   AA corvettes are great, but they shouldn't be able to withstand 70 squadrons all attacking one for more than a few seconds.  I understand why capitals/cruisers have trouble hitting them because they're small and fast.  If we go by canon, those 70 squadrons are 840 aircraft.  I will note that it appears the ipv can soak up ungodly amounts of proton torpedoes, but perhaps it just looks that way and the ipv is fast enough the torpedoes don't actually impact.   

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level 3 space station during a battle didn't spawn anything, not even fighters.  Vs the Pentastar alignment game I was just playing the level 3 spawns 3x aclimators and 3x another medium cruiser plus a bunch of fighters.  Not sure about the lower level Yevetha stations, haven't made it that far yet.

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Playing as the Yevetha and the one hero is an iterdictor, had him turned on, but during the battle imperial units kept emergency retreating.  A lot of strike cruisers got away.

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I'm referring to the ship ability, using 2.25.  I won a space battle, but for some reason nothing happened, sent fighters to hunt for enemies and they found nothing. After about 10 mins I said screw it and told all my units to emergency retreat instead of auto resolve, because I've had issues with auto resolving the battle when this has happened before and suddenly lose 8 capitals.  I hadn't lost a single ship in the battle, but afterwards I have lost my entire fleet I told to emergency retreat.  Am I doing something wrong?

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