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Discussion, Suggestions & Feedback / Planet-Specific Shipyards
« on: September 24, 2017, 07:27:59 AM »
So, we all want more ships in the mod. I want more ships. I have had a taste, now I'd dearly like to be able to build the entire catalogue of Star Wars ships. Now, some are unmodelled, or have no lore to work from to make one from scratch. But, there are a good number of ships for which we have models, and we can't build them, or they're not in the game. Why?
Because for some reason, doubtless relating to the Petroglyph dev team not needing to implement it, we can't scroll the damned build list. So, for most factions, by tech level five, it's absolutely full or close to it. But we have so many worlds limited to a smaller shipyard, and they therefore never come close to filling their build queues, and can't without changing the XML to allow the building of a larger station. Which brings me to my idea:
Why don't we have planet-specific space buildables, using similar scripting as the old Hutt Palace and Cantina buildings so they can't be built on world with access to level three shipyards, which could place another shipyard on the space map, which serve almost solely to allow the purchase of specific ships from planets that are otherwise not strategically relevant? Obviously Corellia have an interesting catalogue of ships, don't have access to a level three shipyard, and could therefore be made to build the Correlian catalogue for the Empire without compromising the build-list issue. In fact, with minimal effort, this could be made happen without shipyard models, or by recycling the asteroid base and other models that aren't being used right now (to any great effect, at least. They're in skirmish but they don't unlock more ships to build) and let many, many more ships fit into the mod. Hutt ships could be available to the controller of Nal Hutta, Mandalorian ships for the Mandalorians- I want to build Kedalbes again. Maybe an appropriate shipwright for Naboo, too. Kuat Drive Yards could theoretically be usable by the Rebellion/Republic, assuming they could have taken it from the Empire, the lore and basic business sense agree that the corporations will serve whichever master pays them- though this a great way to get saboteurs. This would let the Rebels build Imperial-class ships, which they could definitely use for both strategic and lore reasons (the rebels used a shocking number of Imperial ships in the lore; most of their technology was Imperial in design and manufacture)... The possibilities for this are entirely endless. With so many worlds that can't build level-three space stations, we could cram several hundred or even thousand more ship models into the game and have every one be easily buildable (and not subject to that dumb bug where having the Arc Hammer in orbit of a developed world meant things weren't buildable because they "fell off" the end of the end of the build tree).
Thoughts?
Because for some reason, doubtless relating to the Petroglyph dev team not needing to implement it, we can't scroll the damned build list. So, for most factions, by tech level five, it's absolutely full or close to it. But we have so many worlds limited to a smaller shipyard, and they therefore never come close to filling their build queues, and can't without changing the XML to allow the building of a larger station. Which brings me to my idea:
Why don't we have planet-specific space buildables, using similar scripting as the old Hutt Palace and Cantina buildings so they can't be built on world with access to level three shipyards, which could place another shipyard on the space map, which serve almost solely to allow the purchase of specific ships from planets that are otherwise not strategically relevant? Obviously Corellia have an interesting catalogue of ships, don't have access to a level three shipyard, and could therefore be made to build the Correlian catalogue for the Empire without compromising the build-list issue. In fact, with minimal effort, this could be made happen without shipyard models, or by recycling the asteroid base and other models that aren't being used right now (to any great effect, at least. They're in skirmish but they don't unlock more ships to build) and let many, many more ships fit into the mod. Hutt ships could be available to the controller of Nal Hutta, Mandalorian ships for the Mandalorians- I want to build Kedalbes again. Maybe an appropriate shipwright for Naboo, too. Kuat Drive Yards could theoretically be usable by the Rebellion/Republic, assuming they could have taken it from the Empire, the lore and basic business sense agree that the corporations will serve whichever master pays them- though this a great way to get saboteurs. This would let the Rebels build Imperial-class ships, which they could definitely use for both strategic and lore reasons (the rebels used a shocking number of Imperial ships in the lore; most of their technology was Imperial in design and manufacture)... The possibilities for this are entirely endless. With so many worlds that can't build level-three space stations, we could cram several hundred or even thousand more ship models into the game and have every one be easily buildable (and not subject to that dumb bug where having the Arc Hammer in orbit of a developed world meant things weren't buildable because they "fell off" the end of the end of the build tree).
Thoughts?