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« on: September 28, 2016, 07:59:54 AM »
1. NR anti-fighter capabilities. I don't actualy know how Sins works, but I assume that anti-fighter capability of ship is determined by it's laser damage since dedicated anti-fighter ships such as Lancer frigate have only this specific type of damage. If my assumption is near to how things actualy work then isn't amount of laser damage that NR's ships can bring is too high combined with their already superior fighters? IIRC Laser damage is available on Endurance, MC30c, Assault Frigate, Nebulon-B, Quasar. And values are high. After some games I've noticed that fighting with NR's fleet drains fighter supply extremely fast. Ofcourse one can just hold fighters in hangars until NRs fleet suffered some damage but bombers help a lot and if it is late game with big fleets microing your fleet becomes very hard considering lags. Excuse me and correct me if I am wrong though.
2. Venator SD. It's amount of fighters seems a bit low especialy when you look at ISD II with it's "Numerical superiority" ability. May be it is done to prevent some lag with compensation in form of fighter supply but still, for me seems a bit weird.
And additional question: if I want to replace Lucrehulk with ISD I in PA's roster, how can I do this (realy hate lucrehulks, they're ugly)?