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Topics - Delta

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Imperial Civil War Community Mods / Question about a texture issue
« on: April 11, 2016, 08:50:46 PM »
I've been messing around with giving heroes a land model that don't have one. As a result I tried to retexture the pilot model from EaW, however it displays my changes but it tinted the whole texture orange while ingame. However, in the ALO viewer the model appears perfectly normal. I've attached two pictures showing the model in the ALO viewer versus in-game.

I'm at a bit loss for why it is displaying so differently ingame from the ALO viewer. Any help would be greatly appreciated, thanks in advance!

Linked below is an imgur link showcasing how the model looks in the ALO viewer versus in-game.
http://imgur.com/a/lZcyv

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EaW and FoC Mods / Are Models from EaW compatible with FoC?
« on: February 06, 2016, 01:54:59 AM »
An old EaW model pack had a TIE Interceptor that was UV'd very nicely that I wanted to use for FoC. When I coded it in it only appears when my mouse pans over it, otherwise it is invisible.

I did a retexture for it, and would really like to get it in foc, any help greatly appreciated.



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Imperial Civil War Community Mods / Question Regarding Story Scripting
« on: February 01, 2016, 10:20:09 PM »
Pretty much have been baffled at how certain types of story missions would work. What I'm basically trying to accomplish is a tactical battle that starts between two fleets at a certain time during any galactic conquest, with specific units. If anyone knows how to do this and is willing to lend their assistance or a example that I can deconstruct that would be greatly appreciated

Thanks in advance.

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Imperial Civil War Community Mods / Hyperspace and Retreating Question
« on: December 26, 2015, 12:57:54 AM »
I have buildable TIE squadrons and was wondering if it would be possible to use the same logic of them not being able to travel on the GC without a carrier ship, and have that work for when they retreat from battles too?

So in essence if there is a unit capable of hyperspace in battle then the non hyperspace unit would be able to retreat, and if the hyperspace unit dies it cannot retreat without dying.

Don't know if this is possible, but I recall Nomada pulling off something like this. However, his mod is very large and often very hard to dissect. 

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EaW and FoC Mods / How to use the Alamo Importer
« on: August 23, 2015, 06:57:10 PM »
I believe I have followed everything in the readme on how to setup, but whenever I select Alamo Importer 1.0 it doesn't do anything. If anyone has a visual of the setup or has troubleshot it before would love to know.


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Ascendancy Discussion / Hapes Consortium
« on: July 03, 2015, 03:14:35 PM »
Will they still be playable? Hope they didn't get bumped by the Pentastar Alignment, or will they be added as a tech tree for New Republic? Those models are just too sweet to stay unplayable, plus their diverseness from the other factions would make them interesting, besides being strong militia.

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Star Wars Discussion / Wraith Squadron
« on: June 25, 2015, 11:38:44 PM »
Anyone know if their X-Wings used the same red markings as Rogue Squadron or used grey markings?

I know its a strange question but currently making a bunch of EU pilots for the Star Wars X-Wing game on Tabletop Simulator.

8
Been reading through most of the Post-RotJ novels and are approaching these are they worth reading? better then the negative opinions people give them?

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Ascendancy Discussion / Question About Ship Complements and Other Stuff
« on: February 16, 2015, 10:50:15 PM »
Just wondered why ships like the ISD had 1 squadron of fighters, and if my eyes didn't betray me there isn't many fighters per squadron.
I imagine it's probably for optimization, but it's always fun to know.

Also any plans to make the Victory Star Destroyers nameable, and achieve levels like a capital?
I know capital ship slots are already pretty filled, but what about moving the ALTOR to frigate and adding the two VSD's to capital.

One question about the Hapes cluster map is there any planets who have a Star Home as milita?

Lastly, is there any plan to make variants of the hero's who appear in flagship victory if possible, would be interesting to have other warlords, NR, and Imperial Remnant leaders.
If that isn't possible how about the presence of warlord's fleets as militia on planets they owned.

Overall loving the mod, and eagerly await the coming updates.

 

11
I just found this really weird considering for most of the Isard era he's under suspicion of being a Imperial sleeper agent. Also wasn't Wedge still squadron leader until he takes command of the Lusankya?

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Star Wars Discussion / Spark of the Rebellion Opinions?
« on: October 04, 2014, 04:04:56 PM »
Just wondering what everyone thought about it? Deciding to hold back my opinion to see what everyone else thinks first.

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Star Wars Discussion / Favorite Star Wars Comic Series?
« on: October 02, 2014, 09:50:16 PM »
Just curious, mine has always been the X-Wing Rogue Squadron Omnibus if it counts. Also "Empire" and "Rebellion" were quite memorable too.

14
I've enjoyed all the GC's within Thrawn's Revenge so far, and saw Nirukii's channel when the team was on talking with him about Ascendancy. When I was looking through his older video's I noticed the Caamas Crisis was a GC back in the older updates but I've never see anyone mention it. At first I thought it was the Final Imperial Push due to Grodin Tierce being there but I didn't see Moff Disra or Flim. 

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Welcome to the Boards / Hello
« on: September 01, 2014, 11:40:05 PM »
Hello i'm not new to the forums or the mod just thought after browsing around on here for a bit that it was time to become a part of it. I have both EaW and FoC, and have been enjoying Thrawn's Revenge a lot. I'm a huge EU nut and glad to see a mod which embraces it.

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