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Topics - Onikenshin

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1
Discussion, Suggestions & Feedback / Limitations of the engine
« on: October 20, 2018, 05:11:19 PM »
I was wondering if it is impossible to change the minimap control scheme bar thing (where most of the buttons, unit selection are) and the ability to zoom out of the map more while still having those controls.

Are map sizes also a limitation?

Is having ships literally screen other ships also a limitation?

2
Imperial Civil War Tech Support / Interesting freeze ups.
« on: May 19, 2018, 07:01:00 PM »
Ah good to be back, nobody remembers me that's okay.

Been a couple of years since I played last and glad to see the newest updates for Ascendancy and ICW. Naturally I installed everything back on

Love the balancing and the new HUD And UI things but I am running into a problem that seem random to me. I have tried playing the smallest GC and the larger ones, two things happen.

When I stack up a unit, sometimes it's a huge stack, sometimes it is three ships that start on the same planet (So sometimes 30 minutes into the game or 3 minutes) or even move a stack the game will freeze and become unresponsive, requiring me to restart my PC to get it off the screen.

Something I also noticed in the longer games it lets me play is when I save (I made the autosave file read only) it will freeze as well, though I read in the forums about that being a known issue that the developer is looking into.

So that's what I am lookin at, I have not yet played Skirmish matches but that is next on my list. I should not have been lazy and tried it before posting here but oh well I guess.

Anyways, hope nobody else is experiencing this. Hope there's something I can do. Great game.

3
Ascendancy Discussion / ship balling
« on: September 01, 2014, 04:39:25 PM »
Corey, in your reply a few months ago you said you + team was trying to make ship balling a less used tactic. I know you have the jump anywhere feature for all factions, can I know what else? Is it a surprise? Is it a future update? What can you tell me?

 Is it possible for capital ship worlds to produce the capital ships and only those? or will it be like base if you have the slots you can build whatever? I am pretty sure you can't make a building only build able on certain planets, could capital ship planets have some sort of buff to make a certain type of ship build faster? Is that possible?

 How's life?

4
Discussion, Suggestions & Feedback / The Vong
« on: July 06, 2014, 09:53:46 PM »
I couldn't find anything about  it I was just wondering if the Yuuzhan vong were at one point going to be added before it died.

5
Ascendancy Discussion / Life in the Galaxy
« on: July 06, 2014, 06:00:11 PM »
Something with the EaW when I am playing against other people sometimes I can dominate certain areas with my fleet, but my human player can often stall me on the planets by just being better at ground than I am. There was certain things to do against humans that could hurt financially a lot or really just expend my military force or even hold it in place. It seems like SoasE has just a straight forward, find your enemy, kill your enemy. Generally what I have found is when combat ensues on the first contact planet everybody rushes there. Sometimes you can get around the back but pretty rarely.

 Which brings it to being just a slug out. Which I know you guys have already addressed. Is there any plans to have a more fluid(meaning doing stuff) gameplay? Like it seems pretty lifeless out there just a bunch of military ships shooting each other. It's fairly difficult to raid numerous planets as a large force is always nearby to squash it. Something I found playing against others with ICW if I expanded quickly and did not have the sufficient fleet to police each planet during it's early stages, I usually lost those planets or it took quite some time to get it under control. I also was forced to send reinforcements to lone side of the map while being careful to defend the other.

 Do I make sense?

 Is it stupid?

 

6
Ascendancy Discussion / Starting planets
« on: July 02, 2014, 04:28:15 PM »
I have been doing some research and haven't found out if you can even start out with multiple planets on sins.

 Is this possible?

 If so is this how it will play out?

7
Ascendancy Discussion / Heroes
« on: May 27, 2014, 07:02:13 PM »
I believe I have read where heroes will not be implemented? I was wondering if something else could be considered?

 Allow the hero ship to be built at some construction yard, Simply as strong as it's usual constructed counterpart. Though each faction would have different heroes obviously. Such as Thrawn and Parck star destroyers for the empire of the hand, Chimaera and w/e else I think I am clear with the suggestion...

As the hero abilities don't really make sense in Sins (I could be wrong in my way of thinking how they go) is this an interesting idea? It would add like 2 non faction ships with my knowledge of hero ships...

 I believe there is a way to limit what type of ship is available such as the super ships?

 Thoughts? Attacks?

8
Ascendancy Discussion / Empire of the Hand
« on: May 25, 2014, 11:42:08 AM »
I am 90% sure I am going to get the timeline incorrect.

 As the empire of the Hand is a shadow empire of the actual empire, wouldn't they also have access to Star Destroyers? Say the republic has the core worlds and mid rim, they would have access to Star Destroyer facilities such as on Kuat. Are the SDs becoming outdated in this timeline or are they still at their prime?

9
Ascendancy Discussion / Pirates
« on: April 30, 2014, 09:30:58 PM »
I have searched and found a few questions on the pirates but the links took me to the entire discussion so I am wondering how you are taking on pirates?

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