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Messages - AlbeonX

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Ascendancy Tech Support / Error when starting a match
« on: January 12, 2019, 10:45:27 AM »
I have everything installed and I can do everything in terms of the starting menu, but when I try to actually start a match, an error message pops up saying "An error has caused Sins to stop working correctly. A report on this error has been logged for the developer." I've tried restarting the game and reinstalling the mod, but the same thing keeps happening. The game works fine on its own, with only E4X, and with other mods, so I know it's not an issue with the game installation. Any advice would be appreciated.

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Ascendancy Discussion / Re: Ship Ability Lists & Discussion
« on: January 12, 2019, 09:22:52 AM »
Here are some of my suggestions for ship abilities. I've read literally the entire EU except the Dark Empire comics, so I'm pretty familiar with most of these ships. My suggestions are in addition to the current listed abilities unless otherwise stated.

Imperial Remnant

Executor:
1. Intimidate - The terrifying sight of this massive ship causes enemies to panic, lowering their accuracy for a short period.
2. Screening fire - The Executor uses its extensive array of turbolasers to screen nearby vessels, disrupting strike craft effectiveness within a certain radius.
3. Base Delta Zero - The Executor enacts protocol Base Delta Zero, dealing X damage to the planet it is currently bombarding.

Praetor: (I assume this is a Praetor Mark-II Battlecruiser)
1. Ion Barrage - The Praetor uses its array of twin long-range ion cannon batteries to temporarily disable a target ship.
2. Augment Defenses - Diverts power to shields, causing them to regenerate quickly for a short period, but the Praetor can't move/fire (one or the other) for the duration.

ISD-II:
1. Deploy Gunboats - The ISD-II releases its complement of Xg-1 Starwing gunboats to attack nearby enemies with their heavy weapons.

VSD-I:
1. Concussion Missile Barrage - The VSD-I uses its array of 50 concussion missile launchers all at once to deal heavy damage to a single target.

VSD-II:
1. Chase Down - The VSD-II uses its powerful Hoersch-Kessel Drive engines to increase speed for a short period of time.

Acclamator:
1. Deploy Troops - Sends a contingent of soldiers down to the target planet, undermining defenses and causing it to take (X%) more damage from bombardment for Y seconds.


New Republic

Viscount:
1. Shield Overcharge - The Viscount diverts all discretionary power to shields, reducing all damage taken by 75% for X seconds.
2. Target Weakness - The Viscount uses its state-of-the-art sensor arrays to pinpoint the weakness of the target, disabling all abilities for X seconds
3. Overlapping Fire - The Viscount utilizes its optimally-placed turbolaser arrays to bring more fire to bear against targets than other star dreadnoughts. Increases damage by 35% for X seconds.

Nebula:
1. Lateral Thrusters - Utilizes the ship's advanced engines and lateral thrust vents to increase ship speed and agility for a short period.
2. Intensify Firepower - The Nebula diverts power from shields to weapons, halting shield regeneration, but increasing damage.

Endurance:
1. Scramble Starfighters - Scrambles an extra squadron of starfighters to engage enemy craft for a brief period.
2. Boarding Craft - Releases several of its transports filled with troops to board and take over the target frigate or cruiser.

MC80B:
1. Frontal Assault - MC80B uses its large array of forward-facing turbolasers to deal extra damage to the target directly in front of it.
2. Ion Barrage - Uses its array of 20 ion cannons to temporarily disable targeted enemy ship.

Assault Frigate:
1. Assault Shuttle - The Assault Frigate releases the Gamma-class Assault Shuttle it carries to deploy a squad of soldiers onto the target ship, temporarily disabling its engines and/or shields.

Bothan Assault Cruiser:
1. Fire Torpedoes - The BAC fires its 20 proton torpedo launchers at the targeted vessel for X damage.

Proficient:
1. Corellian Engineering - Ships made by the CEC are known for being robust, modular, and easily repaired. Effects repairs on the ship, regenerating X hull health over 10 seconds.

MC40a:
1. Ion defense - The MC40a has more ion cannons than turbolaser cannons. It uses these to disable the weapons of enemy starfighters within a certain radius.

Nebulon-B:
1. Medical Frigate - The Nebulon-B shuttles wounded crew from nearby ships in and replaces them with fresh fighters, causing all nearby ships to regenerate X health per second.

Hopefully you'll find some of those useful. If I think of any more, I'll add them.

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