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Messages - Giarabub

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1
Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: May 10, 2013, 11:57:43 AM »
I think that the Specialists (the squad who can heal infantry and repair vehicles) should be added to each factions. I see that the building-points are very rare comparing to the original game, so, for example, for the Pentastar it's difficult to repair their units.

2
Nobody? I tried to look for "probe" or "droid" into the XML files to add it to the Pentastar but I didn't understand a lot in that huge amount of scripts :D

3
Argh  ;D So difficult prepare an attack without that probes.
So there isn't a file that I can easely edit? (My modding skills are 0, but I'm able to use Ctrl+F  and copy/paste)  :)

Btw, I think that each faction should have access to some kind of spies. It's only a suggestion, I play from like 3 days and I'm not the kind of person who criticize huge and awesome works like this mod :)

4
Than you all, Masters :)
One last question.
Pentastar has no units to spy?
Is it possible to make buildable the Imperial probe droids for the P.A.?

5
So, I want to play the Fractured Empire GC. The manual says that it's setted in Era 1, and that At-At and Venator can be recruited by the Pentastar from Era 2. Have I to ignore this thing?
Sorry for too many questions :D
Thanks to all!

6
Ouh, I didn't know. I've not started the campaign yet :)  I only see in the manual that Venators and At-At are available for the Pentastar from era 2 to 5...

7
Hi!
I surrended to the fact that Shadow Hand campaign is unplayable because of the New Republic's AI bug.
So, I'm about to start a campaign with the Pentastar.
I noticed that some units (AT-AT and Venator) are available only from Era 2, but most of GCs involving the Pentastar are located in the first Era.

So, how can I make AT-ATs available for P.A. also in the first era? i love those machines. :D

Thank you, and still sorry for my english. :)

8
Imperial Civil War Tech Support / Re: Why AI doesn't build?
« on: May 06, 2013, 06:11:57 PM »
Ouh. :(
So if I play another campaign, I'm sure that New Republic will build units and factories?
I'm a bit sad 'cause this was the only campaign with Palpatine...

9
Imperial Civil War Tech Support / Why AI doesn't build?
« on: May 06, 2013, 04:13:16 PM »
I'm playing the Palpatine Reborn campaign, with difficulty hard and Empire Remnants as faction.
At first, AI attacked a lot and conquered one of my planets. Now, after I destroy its best fleets, New Republic does nothing. Their planets have only infantry as garrison, their fleet is composed only by corvettes and light frigates, and they build nothing.
All their planets (that ones which I can spy) have only barracks. No mines, no vehicles factory.
It's my problem or general AI problem?
I've got Empire at War and FOC in italian lenguage (I setted the mod in english), patched to 1.1...

Sorry for my english :)

Pages: [1]
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