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Messages - Motti

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1
Imperial Civil War Tech Support / Re: 2.1 Bug Report
« on: June 02, 2015, 09:15:27 PM »
Thanks for the quick response, Corey!

2
Imperial Civil War Tech Support / Re: 2.1 Bug Report
« on: June 02, 2015, 09:12:12 PM »
I've been playing the Imperial Civil War campaign as the Pentastar Alignment recently. After running the defreezer tool (ran it a few times since it got a bit wonky after the first try) things eventually progressed in to era 5 with Pellaeon leading the Remnant.

Problem is the Viscount build cap no longer seems to be in place (meaning neither the lifetime cap or the active cap.) I am unsure if this issue was present in earlier eras, and if it also applied to the Remnant as I only encountered a few of their SSDs. But basically the NR AI is now using the Viscount everywhere, often multiple at a time. In one particular battle, it brought 7 Viscounts to the fight. Obviously it couldn't bring them all in at the same time, but they kept on coming.

Is this a glitch, or do the build caps listed in the manual no longer apply? If the former, could the defreezer have caused it?

3
Same issue. Was playing Essence of War was Pentastar Alignment and it crashed after Thrawn was killed. Have both hotfixes

4
The issue with botched invasions in general didn't seem related to the freeze as I was still able to play for quite a while longer.

However, now that you mention it, the Ashik duplicate thing occurred around the same time as the freeze. Which was ca week 350 of "Art of War."

5
Figured I'd post a few bugs I've noticed here.

1:
Played "The Essence of War" as Imperial Remnant. Fought the Hapes Consortium at Charubah using Isard and some other units. Isolder's Song of War was present in the battle and was destroyed. As I immediately moved my fleet on to Hapes, Isolder had respawned there and his ship participated in this battle too. Once again died and didn't see him again so it might just have been a minor glitch.

2:
Played "The Art of War" as Empire of the Hand. Chak Fel was in a space battle and took some damage, but the unit was alive when the battle came to an end and was not on the list of losses, yet he disappeared from the icons of heroes and was nowhere to be found on the map. I don't know if the hero is tied specifically to one fighter in the unit that was destroyed and that is what caused it, but it seemed strange.

3:
Same campaign as 2, I was trying to do ground assault on some New Republic planets. The game would freeze for a few seconds as it would usually do before announcing "Invasion commencing" and then nothing would happen. No button to go to ground battle and no battle, but the ground units were all gone from orbit. I would move Commander Ashik down and he would disappear, but then a few of the ground units would reappear in orbit (yet not all of them.) If I moved those units back down, Ashik would reappear in orbit, but the ground units were once again lost.

This problem seemed to occur if the New Republic hero Gavrisom was the only NR unit on the surface. I had to exit and load the save from before the invasion to get the army units back. I tried a few invasions where Gavrisom was present along with other New Republic units and then the ground battle went as it is meant to.

During one such "botched invasion" I also noted that Ashik was "duplicated" and two instances of him were present in orbit. I could make a second fleet out of the duplicate, but was unable to move the duplicate around the galactic map. Still, the botched invasions did not seem to relate specifically to Ashik but rather to Gavrisom as Ashik was not present in orbit during all of the times this happened.

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