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Imperial Civil War Tech Support / Re: 2.1 Bug Report
« on: September 03, 2015, 10:08:54 PM »
not sure if this has been mentioned, and i dont think its 2.1 specific, but in the lasers.xml, the impact effects for new republic small ship lasers like the corvette etc are green rather than red

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Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: February 25, 2013, 12:52:18 AM »
Making an 'Era 0' with Vader, Palpatine and the rest doesn't sound like a good idea if you ask me. It would just be another version of Era 1 but nearly impossible for the Rebels to win, especially with the Empire having both Death Stars.

its way different than era 1, it could have 3 eras of its own, telling the story of the rebellion
the original game had death stars, why would it be too hard for the rebels to win?  possibly heroes could factor in to destroying the death stars
maybe its a gc with a slight 'survival mode' twist

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Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: February 21, 2013, 01:22:53 AM »
It's a concept we've thought about doing for a while, Slornie and I especially, we've just never been sure what units we'd need. We've had a few people request it, too.

i think both the rebels and empire would mostly be how they are already in era 1, its just a matter of organizing them for the era system.
it would make sense to emphasize the differences in strength, where rebels dont even have cap ship building capability in the first era for example.  
 
a third era is possible if you wanted to do pre death star > death star i > death star ii, which could fully document the beginning of the rebellion to the establishment of the new republic,
it might be fun to have the pre death star era on a timer and the rebels have to establish themselves the best they can in order to mount a defense when the death star is built and the second era is triggered


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Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: February 20, 2013, 11:59:39 PM »
By legacy era, are you referring to legacy era as in the era that is "legacy," as in what the original game covered, or do you mean Legacy Era, as in the titular era of Star Wars referred to as Legacy?

as in what the original game covered, or more specifically the story of movie episodes iv - vi, like a prelude to the art of war gc

the era concept could work as two eras triggered by the destruction of the death star, to give the rebels awings bwings etc, imps tie interceptors etc

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Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: February 20, 2013, 11:16:39 PM »
The Rebellion doesn't really lend itself to an era system, the only real dividing lines are the Corellian Treaty (which is the starting line, I'd think) and then the destruction of the DSI and DSII, but there's really not much development between them. If it were done, it's better off as its own era.

i mentioned art of war because it uses all the planets, and i agree with you that it wouldnt be necessary to include an era system since the timeline is just a few years and the tech improves only marginally.  you guys did a really good job making an authentic conversion, it would be the finishing touch to be able play the legacy era as well

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Discussion, Suggestions & Feedback / Re: Suggestions for 2.1
« on: February 19, 2013, 03:27:43 PM »
i think someone may have suggested this, will it be possible to do a galactic conquest like art of war but the  beginning of the rebellion era to post endor? 

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