Welp here I go, bear with me please. As for suggestions of new units I'll start with the Imperial remnant. I think it would be cool to replace most of the original units in the original star wars empire at war and forces of corruption game that were made only for the purpose of this game. This mod did an excellent job cleaning up all of the space units so most of my opinions are going to be based on ground units. First on my list would be for you guys to possibly and hopefully create the Imperial I-H Imperial class repulsor tank as a replacement for the 2-M saber class repulsor tank.I understand that many of these tanks were destroyed after the destruction of the original death star but some did indeed survive and it's claimed that production did continue at a slow and reduced pace after which would mean that more units of this tank did exist. Wouldn't it honestly be better to have this tank in the mod over the 2-M since the only evidence of the 2-M in existence is only in this game like so many other units in the original game. I personally believe this is a more appropriate unit to have since it's evidenced to exist in other star wars material. I understand that it's factual length is at 20.5m which is slightly less than that of the AT-AT but the picture from the star wars adventure journal with the imperial gunner beside it on the wookieepedia link (
http://starwars.wikia.com/wiki/1-H_Imperial-class_repulsortank ) appears to be quite smaller than the length listed. I totally agree that fact is fact but that brings me to my next point.
If length is the issue then there are obviously exceptions since actual scaling of units in this mod aren't entirely accurate like the discrepancy in the height, bulk and fire power when it comes to AT-PT compared to the AT-ST in Thrawn's Revenge. The AT-PT appears just as tall if not bigger than the AT-ST and it certainly (I don't know why) seems more powerful and costs more. You can see the appropriate size on page 206 of 251 in Chapter 12 of the Thrawn trilogy sourcebook at this link (
http://d6holocron.com/downloads/books/WEG40131.pdf) and another comparison of the AT-PT here (
http://starwars.wikia.com/wiki/File:SWGalSeries3_DFR.jpg) and finally a comparison of the AT-ST here (
http://www.dk.co.uk/static/html/features/starwars/technology_gallery/images/AT-ST%20Cutaway.jpg) I would suggest scaling the AT-PT down and making it less powerful and expensive to the AT-ST.
I know this next request might fall on deaf ears since I know others have requested it but I would be elated to see the AT-ST/A implemented in this game. I know you guys have argued that it's too similar to the AT-ST. I know this is true but the same is true of the tie crawler and the tie mauler. Why not get rid of the tie mauler since it was obviously based on the crawler due to it's incredible similarity and the fact that the crawler was already documented to have existed before the mauler. For the AT-ST/A all you have to do is make it taller, have enclosed viewports, more powerful (more expensive) with its single chin mounted heavy blaster cannon, better armored and perhaps slower than the original AT-ST. Besides aren't military walkers the most critical military component of the Imperial Army compared to other vehicles?
You guys should also add the Swift Assault 5 Hoverscout (
http://starwars.wikia.com/wiki/Swift_Assault_5_Hoverscout) for the empire or can't you because it's too similar to the Chariot LAV? (not trying to be sarcastic) If not then definitely for the Pentastar Alignment so you can keep them looking a little more Imperial over Grand Army of the Republic.
I would also suggest giving the S-1FireHawke Heavy Repulsortank (
http://starwars.wikia.com/wiki/S-1_FireHawke_Heavy_Repulsortank) for the Pentastar alignment since the tank was replaced by the 1-M and it would fit perfectly in the theme of them utilizing different/older imperial equipment along with that of the Grand Army of the Republic that you created. Keep the TX-130 but defiantly ditch the Bantha skiff.
Could you guys also have the alignment possessing AT-ST's. I feel like it's too common of a weapon system for any of the Imperial breakaway warlords and systems not to possess. If not then maybe consider the AT-XT (
http://starwars.wikia.com/wiki/All_Terrain_Experimental_Transport).
Can you guys do anything with structures as well and introduce new infantry to be trained like Imperial ARMY TROOPS at the Imperial barracks and have any Stormtrooper type units trained at a separate structure like say a "stormtrooper academy?" I feel like after the battle of endor stormtroopers became more scarce and Army troopers were used to fill the void. Just make stormtroopers more expensive and powerful over the Army troops.
I also feel like black hole or shadow stormtroopers would be better than the nova troopers in the game. You guys if you're able to could have them become cloaked or invisible for short periods of time and/or until they open up fire.
As for the New Republic I feel everything is good except for the HTT-26 Heavy Troop Transport. Suggest replacing it with the A-A5/A-A6z heavy speeder truck. (
http://starwars.wikia.com/wiki/A-A5_heavy_speeder_truck) or the specforce free runner apc (
http://www.star.etmortius.net/equipement/vehicles/D6%20-%20vehicles%20netbook/images/Star%20Wars%20-%20D6%20-%20Vehicles%20Stats%20Netbook_img_69.jpg)
Maybe add the Arrow-23 land speeder for the New Republic as well.(
http://starwars.wikia.com/wiki/Arrow-23_transport_landspeeder)
Thats all