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Messages - SurfingDoc

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Discussion, Suggestions & Feedback / Shadows
« on: July 05, 2011, 04:34:17 PM »
I was wondering if you guys plan on adding shadows to all of the units? I noticed when I played that at least for some of the Imperial Remanent space units, some units have real time shadows and some don't. Like for instance, the Imperial Star Destroyer does but the Interdictor Star Destroyer doesn't. The effects and lighting you guys have added look awesome, but the lack of shadows on some of the units dampens the atmosphere. Thanks.

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Discussion, Suggestions & Feedback / Re: How to remove the AI
« on: June 20, 2011, 05:20:14 PM »
Thanks for the response. It's a shame that it is either crazy hard or nothing, but I guess something is better than nothing. Thanks again for your hard work.

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Discussion, Suggestions & Feedback / How to remove the AI
« on: June 18, 2011, 05:47:49 PM »
How do I remove the AI and make it vanilla? Maybe I just suck at games, but having 15 capital ships attack me when the enemy AI has no mining facilities on easy AI just isn't fun. I suspect you may alienate other casual players from this mod when the difficulty is set like that, which is too bad because the mod looks like you put a lot of time into it and looks like it could be fun.

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Discussion, Suggestions & Feedback / Re: 1.1 balance issues
« on: April 02, 2011, 04:21:24 PM »
;D ok on the balancing issue... I usually play a few games in skirmish, just to see how the AI behaves. But the AI on easy in v1.1.1 is way too aggressive.. again that's on the easy setting. even being quite aggressive, it's very difficult to get whomever i am playing to reach a paring with the AI on easy setting. easy should for learning what ships balance the other sides capabilities so one can build a good powerful, yet balanced fleet in the GC games.

It also seems that in the skirmish games the opponent has Much more credits than whatever i can have. Seeing as after a few weeks, the opponent goes through at least 3 upgrades, sends out bunches of their frigates, like 10, with like 40-50 fighters, then it starts making named cap ships and regular victory class star destroyers, sending 3-4 of those at me... the building of all these ships so fast would indicate that the opponent has available much more than the 6000-8000 that i get to start out with and i'n good at taking 80% of the available resource sites on a map and holding them.. so where the hell is the opponent getting all the credits for their hugh fleet? again this is on the easy level.

i only played "the hunt for Asini" GC map and only til Asini in his flagship started to gobble up my systems. I had a fleet of 4 star destroyers and 30 bombers and 30 x-wings with a level 5 star base and i still couldn't put a dent in his flagship!!! wtf?  besides the fact that the "new republic" doesn't even have a ship that is comparable to Zsini's flagship in the GC.. it's really not to good when there isn't a way to kill a single ship.

but this is a beta, so improvements can be done.

OH, just also wanted to say... i really do like the mod, just this balancing thing is the only negative thing i have to say about the mod!

good job man :)

I have to echo this. The AI gain credits even when they have no mining facilities are are able to build ships incredibly fast, even on easy.

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Those working on this mod do so in their own free time and for no pay.
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