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Messages - capshades

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1
News & Updates / Re: Community Poll: Daala vs Zsinj
« on: January 17, 2017, 11:36:58 PM »
Daala.  Zsinj was not a true Imperial, and did not represent any change in Imperial doctrine or procedures, nor conquered or fought in the name of the Empire.  Daala had an actual major impact on the Remnant in both policy and leadership, exterminating the bickering warlords and leading a vindictive and destructive (if futile) campaign against the rebels.

2
Ascendancy Tech Support / Re: Galaxy Gun Error
« on: June 01, 2016, 02:19:33 AM »
No shit Sherlock.

"Lastly, I want to contradict what I said earlier and address a specific bug (and also one of the major features of the 1.83 patch as far as modders are concerned). This is the issue where Starbases can sometimes prevent the Galaxy Gun from destroying actually a planet- we're working on a fix for this."

Thank you Corey.

3
Ascendancy Tech Support / Galaxy Gun Error
« on: May 01, 2016, 12:51:06 AM »
Not sure if this is a preventable bug on your part, but I hit this planet with the galaxy gun, and not only do the rebs still have it, it's still got a nice 1000 person taxable planet:


4
Ascendancy Tech Support / PA can't unlock Vindicator
« on: April 30, 2016, 05:44:29 PM »
The research for the Vindicator is attached to the Immobilizer-418, and vice-versa.  But the PA doesn't have the Immobilizer, so they can't unlock their first cruiser...

5
Ascendancy Tech Support / Re: Do you want a bug list for preview 1.0
« on: February 01, 2016, 09:55:01 PM »
Whenever I move the camera (zooming/rotating/strafing) the endpoint of their destination shifts as well, which is really odd

A lot too, almost 90 degrees around the galactic perimeter

6
Ascendancy Tech Support / Re: Do you want a bug list for preview 1.0
« on: February 01, 2016, 09:24:34 PM »
The description doesn't really say that the BAC was, simply that it's replacing the VSD, which is its closest role counterpart, and which had also been used by the New Republic (and later, GFFA) to some extent.

The full name is New Class Modernization Project, which is often shortened to the New Class program or project. And keep in mind, the people doing the majority of that side of the mods (Slornie and myself) are Canadian/British and will therefore use words like programme or colour.
It's just kind of odd, I read most of the old EU before it got fanfic'ed, and I never heard of the NR using a VSD before the Vong war, which was after the BAC was deployed.
Also, went off this http://starwars.wikia.com/wiki/New_Class_Modernization_Program

But yeah, I only caught the tail end of the stream on Saturday which is why I missed that part, and I just wanted to make sure I listed everything that could be a bug.  Looking forward to the official release.

Finally, I advanced the game save and saw that those TIEs went right past the incoming A-wings out into empty space, and all my Venators in that system joined them:

7
Ascendancy Tech Support / Re: Do you want a bug list for preview 1.0
« on: February 01, 2016, 04:09:52 AM »
Getting a very strange fighter bug.  I noticed earlier that several squadrons of enemy fighters were coming in from a non-connected planet, then I noticed later that one of my TIE squadrons was going off into space to attack...nothing, and nothing that was outside the galaxy.


8
Ascendancy Tech Support / Re: Do you want a bug list for preview 1.0
« on: February 01, 2016, 12:36:51 AM »
New Republic:
Units:
Bothan Assault Cruiser > description > Misleading, I'm pretty sure that's something someone made up on wookieepedia, since the BAC was never used by the empire
Endurance Fleet Carrier > description > New Class Modernization Program, not New Class programme (also spelling)
Smuggler's Den > description > No clue what this does

Research:
Expanded Trade > description > "more powerful cargo"?  Larger or more expensive cargo is more grammatically correct
Fortifications > description > says increases slots for Remnant planets, but is new republic tech


Empire of the Hand:
Research:
Hyperspace Monitors > Appears to be two copies of the same research, one after the other, same price & description
Nirauan Archives > Missing research icon
Krsiss Clawcract > Missing research icon
Scarsiss Interceptor > Missing research icon
Micro Jump > Missing research icon
Hyperdrive Upgrade > description > No need to end with "apparently"
Gravitational Compensators > Red negative number for "Gravity tolerance increase," when it should kind of be the opposite.  I didn't test the functionality, it might just be the game's weird research logic


Imperial Remnant:
Units:
Allegiance Star Destroyer > description > should start with "A," not "An"
Imperial I-Class Star Destroyer > abilities > Overwhelm > description > String Not Found

Research:
Improved Targeting Computers > effects > listed Starbases improved is just ","
Improved Turbolasers > description > same issue as above, column 4 and column 6 have the same title, and both have "String Not Found" for descriptions
Thrawn Doctrine > effects > no listed effects, just in description


Pentastar Alignment:
Units:
Naval Command Station > both UI and galaxy icons are for the galaxy gun, and upgrades menu tab is still "? ? ?"

Research:
Free Hyperspace > functionality > Not sure if this is a bug for it showing up at all, or if the other 3 factions are supposed to have it
Enforcer > Missing research icon
V-19 Torrent > Missing research icon
PowerOn > effects > column 2 tech listed Starbases improved is just "," & (possible bug) column 4 tech excludes titans/capitals/starbases


All:
Research:
Pallaeon-Gavrisom Treaty > description > negating, not negatinb

Emblem for Durasteel Extractor is the same one for the Tibanna Extractor

Possible: Are the game loading splash screens supposed to represent the faction you're playing?  I know you can do it (SOGE did it) but I wasn't sure if it was meant to, cause they’re not currently matching the player’s faction.

Possible: While I know it was probably done to balance out other effects, I’d like to point out that the Imperial Remnant’s Infrastructure tech only gives 4 more logistical slots per planet, where as all 3 of the other faction’s techs give 6 more logistical slots.

Possible: Similarly, the Imperial Remnant seems to get the short end of the stick for carrier frigates as well.  It has the same or less fighter capacity (72) as the other faction’s carriers (48, 72, 84)(I count the Quasar as equal cause of the superiority of their fighters), lesser firepower ([6,1]) than the other faction’s carriers ([20],[6,30,2],[30,17]), but still uses more fleet supply (5) than the other faction’s carriers (4,4,4).  Seems that it should consume at least the same amount of fleet supply, or even less due to the disparity of firepower between the ships.  I know the reason for the IR having more fleet supply is so that they can field larger numbers of their weaker ships, but that doesn’t help if their ships are more expensive in terms of fleet supply.


I’ll add more bugs as I find them (1/31/2016 @11:36PM)

9
Ascendancy Tech Support / Do you want a bug list for preview 1.0
« on: January 31, 2016, 01:30:09 AM »
Do you guys want a bug report for the preview of 1.0 y'all posted on Saturday, or is that a pre-bug tested version?  Found a lot of text and possible pathing errors in the research tree.

10
Ascendancy Tech Support / Model viewing software
« on: October 23, 2015, 12:56:41 AM »
I'm just curious if there's any freeware packages out there that allow you to view SOASE models like the ALO viewer does for EAW.  Or software that I may get *ahem* by other means.

11
Empire at War and Forces of Corruption / Re: Taking screenshots
« on: June 11, 2015, 08:41:59 PM »
Oh I also own a steam copy of the game, but never installed it because I find it's a lot easier to mod the retail version.  I also have 7 copies of the game on my HDD for major individual mods only...so I think it'd be a pain to transfer all of that over to steam.

FRAPS seems to work fine though, guess I'll stick with that.  Thanks TLMiller

12
Empire at War and Forces of Corruption / Re: Taking screenshots
« on: June 11, 2015, 07:01:27 PM »
gdi, have any suggestions for software?

13
Empire at War and Forces of Corruption / Taking screenshots
« on: June 11, 2015, 04:23:51 AM »
I've played this game for almost 10 years now, and today was the first day I actually tried to take screenshots.  After significant effort, I finally found the screenshot folder location and GIMP to open that bizarre .tga format.  But, for some reason any screenshots I take (with either the in-game F-12 key or alt-prt scr) in tactical mode turn out blank, although screenshots from strategic mode look fine.

Google hasn't been much help, other than that it may be due to compatibility issues making it generate fake "blank" images instead, although I don't know why strat mode would work but not tact mode...

Anyone know how to work around this?  Using Win 8.1 and a non-steam gold pack of EAW/FOC.  I'd prefer if possible to avoid third-party freeware.

14
Ascendancy Tech Support / Re: 0.95 Bug Reports
« on: March 31, 2015, 08:54:14 PM »
Just watched an AI Sovereign use what I'm fairly sure was crack mantle on one of my planets and do absolutely nothing - the Sov fired a superlaser beam at the planet, and the planet's health remained fixed at 12k without dropping a single point (pop was unchanged as well).

I can confirm this, at least at base level "Crack mantle" does nothing.  Sovereign is also missing the zoomed-out map icon, along with at least one of the NR capital ships.

15
Ascendancy Tech Support / Re: 0.95 Bug Reports
« on: March 28, 2015, 05:14:35 PM »
IR research "Imperial Academy" is missing, which means research "Field Training" is unreachable.

16
Ascendancy Tech Support / Re: 0.95 Bug Reports
« on: March 27, 2015, 08:37:54 PM »
Ah ok that makes sense.

One last thing, is the imperial AI supposed to send out envoys?  Because the two games that I've played as them, my allies didn't send any...

It would be nice to start out with a free for all, and then be able to make agreements with other "warlords."

Edit: my allies are sending envoys to each other, but not me...

17
Ascendancy Tech Support / Re: 0.95 Bug Reports
« on: March 27, 2015, 07:36:16 PM »
Degrading systems for the NR says:

50% less damage output at 50% hull,
25% less damage output at 25% hull, and
80% less speed at 15% hull.

Shouldn't a ship do less damage the more damaged it gets?


18
Forum Games / Re: Last Person to Post Wins
« on: June 01, 2012, 06:33:45 PM »
I have returned....

19
Forum Games / Re: Last Person to Post Wins
« on: July 14, 2011, 02:58:57 PM »
No it ain't.

20
Forum Games / Re: What are you listening to right now?
« on: April 30, 2011, 03:42:14 PM »
http://www.youtube.com/watch?v=WGt-8adyabk

Sound of madness ~ Shinedown.  Dang it rocks!

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