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Messages - jlc9572

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Discussion, Suggestions & Feedback / Re: GC scenarios for future patches
« on: September 17, 2010, 10:07:23 PM »
Why not backtrack and add a "fall of the empire" GC? with all the great new stuff you guys have put in there, it would beef up the original EAW experience exceptionally. there would never be any reason to go back to vanilla.

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Discussion, Suggestions & Feedback / Re: Balance issues
« on: September 06, 2010, 11:37:39 AM »
fair enough!

3
Discussion, Suggestions & Feedback / Re: game stats
« on: September 05, 2010, 07:19:16 PM »
I don't believe that is readily available. However, the team and myself have been working on some improved unit descriptions that should give more insight into unit capabilities, uses, fighters carried, etc. that should make an appearance in upcoming patches if I am not mistaken.

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Discussion, Suggestions & Feedback / Re: Balance issues
« on: September 05, 2010, 12:39:25 PM »
i appreciate your point, but the main reason i raise the question is because the empire develops some interesting units, like the Tank Droid and Sovereign SSDs, that would otherwise be unavailable to the Remnant unless the leader is lost, but make things more interesting. Perhaps the re-institution of research labs might offer this dynamic much more easily than re-inventing the wheel, which is a very good wheel at that.

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Discussion, Suggestions & Feedback / Re: Balance issues
« on: September 05, 2010, 10:33:16 AM »
I have been philosophizing about Art of War from the Remnant perspective. It seems difficult for them to enjoy the interesting era progression enjoyed by the Republic when a leader is assassinated, as there in no way for them to evolve/devolve. It seems as if most players would play it through in the Isard Era, unless by some grave miscalculation or intentional suicide mission, Ysanne dies. I was kicking around the idea of how a goal-oriented campaign might drive the storyline better for the Imperials perhaps, maybe even time sensitive missions, or perhaps certain timeline checkpoints that occur naturally at set dates. For instance, if Ysanne is not defeated by day X, Reborn Palpatine appears with X fleet on X planet, and the timeline progresses. alternatively, maybe bringing back research centers to increase unit options, while losing leaders (esp after palpatine) loses/changes the option set. I was wondering if anyone had any thoughts on this?

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Discussion, Suggestions & Feedback / Re: New Republic unit suggestions
« on: September 04, 2010, 10:38:58 PM »
mediator and viscount.

Bothan assault cruiser was comissioned after Camaas i believe and it got in there!

7
Discussion, Suggestions & Feedback / Re: Sounds
« on: September 04, 2010, 04:09:13 PM »
Oh yes and maybe lose the strange FOC tunes!

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Discussion, Suggestions & Feedback / Re: Sounds
« on: September 04, 2010, 04:07:45 PM »
I mentioned this in bugs, and im sorry if its been corrected, but a star destroyer voice over for the SSD and Sovereign would be good, and the traditional Palpatine one for his unit (shadow hand empire of course)

9
I like him, but i wonder if the EOTH one can be replaced by the stormtrooper.

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Discussion, Suggestions & Feedback / Re: Balance issues
« on: August 29, 2010, 10:35:57 PM »
- land-based Turbolaser Turrets seems overpowered; I know they can be overwhelmed but AI is too stupid to attack en masse.
- Rebel commando's bomb is far too weak; tossed one at an AT-ST and i doubt it did 1/20 damage; I think it should have caused maybe 1/2 damage no?

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