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« on: September 15, 2010, 12:01:46 AM »
Or perhaps make it up to chance.
A 50 50 chance or whatever else either the raid is successful or it fails (i am refering to when the transport ship uses the capture ability)
Since the chances of success clearly low baised on that and the other things about it that I posted I think it's a fair idea however for the cannon issue why not simply use one of the standard transport ships.
Or make the chances of success increese with more than one of the said ships try capturing the ship (after the ship is captured all the ships that used the ability are destroyed thus in a way keeping a balance to it so a person wouldn't just capture all the ships at least not with the same ships twice.)
Lastly make it so it is timed about 20 seconds for an outcome to be decided on who would control the ship.
The SSD ships, heros ships, and other larger then capital ships would not be effected by the ability simply because an invasion would be hopeless since there are mainly huge number of men on the ship would overwelm them completely and hero ships wouldn't be effected because the ship has a vary effective leader or a hero that excels at combat (like a Jedi or Sith).
I think I made a point since it clearly is possible to take control of ships like ISD I just made a suggestion.
Joe