Yeah. 2 would be perfect for it. It would reduce lagg alot simply by dooing that.
How abouth improving jedis and dark jedis a bit. They feel kinda gimpy right now, as in not worth building.
Also i hope you make the new station for eoth pretty strong. At best the other factions can have 2 golan 3, 2 golan 2 and 1 golan 1. That is pretty much impossibly for the ai to go through (for the ai) with a little fleet helping. Ive held off 200 cap fleets with those defences and a small fleet of my own. I hope eoth will have an equally strong defence. They allready lack SSD's, and thats fine, but come on: no need to nerf them even further.
Also i noticed that missiles fired at the corona tend to go haywire all over the place. I had 12 tie defenders all targeting them repetedly and they missiles just went spinning around the vessel not hitting much at all. Took me ages to kill one (and im aware of the power to shields feature)
How abouth implementing the fleet commander and ground commander again. Heroes tend to die off way to easy (especially for the ai) and then they are left just running the ships or land forces on their own without any bonus. Its easy to keep a good commander alive as a player, but the dumb ai just send them to die in stupid suicide actions. The base mechanism was silly with immortal heroes but taking into consideration that otherwise youll just kill off heroes really fast and see nothing special ever again it wasnt all that bad i reckon. Maybe you could make some base grunt heroes that respawn, people with a title instead of a name, just a different take on the commander i guess.
How abouth speeding up the projectiles abit. I assume it would make the game a bit less laggy? maybe im totally wrong here, im sure you know how this works better than me. In any case, no biggie.